Let’s admire how the lovingly painted Snake/Big Boss body turned into a lovingly 3D-rendered one:
Please show appreciation for both the artists!
Let’s talk about Quiet, and attempt to answer the question:
Can you slut-shame a fictional character?
And in case anyone reading our blog still doubts whether or not Quiet (or any other woman in fiction) can be slut-shamed for her choice of attire or behavior, here’s Sursum Ursa’s concise video explanation.
Spoilers: the answer is no.
As a side note, since we’re on the topic of Quiet and sexualzing characters, I feel this is an appropriate point to touch on something related:
If your argument is the men are sexualized too, but you have to comb through all the individual games to try to get together enough material to try (unsucessfully I might add) to match how much Quiet is sexualized in ONE game – you’re not going to be very convincing.
There is a massive difference between depicting a character who is many different things throughout their arc (tough, vulnerable, protected, naked, etc) and happens to be sexy at some points and creating a character who is primarily and overwhelmingly sexy all throughout their arc and happens to get to be some other things during it.
One is creating a character who’s like a person so the audience can relate to them, the other is creating a sex object and calling them a character.
It’s kind of important.
A whole year passed since we reblogged this video, yet people still completely unironically keep telling us that:
- a fictional character totally can personally choose what she wears just like a real person would (so criticizing her is supposedly no different from slut shaming)
- Kojima decided to design Quiet like that for some other, smarter purpose than just popping boners and fueling cheap controversy.
So yeah, bringing back this comprehensive debunk video is definitely in order.