The hilarious front line in the tragic war against ridiculous female armor
So, Rogue Company is the game with the most forgettable name… and the most forgettable aesthetic. At the time of this post their main video juxtaposes Ronin (above) with a male hero, Dima.
You may already have noticed some issues aside from the cringe inducing leaning into “Japanese girl with a katana” (who is also a street racing champion) archetype… in a game mostly about shooting people.
We’re also big fans of half-orc boys, but we have to agree they’re prettier when the smile more, and when they make sensible costume decisions like protecting their knees but relying upon their natural agility and the distraction factor for the purposes of defense.
Bayonetta is beloved by many women, because while her outfits are ridiculous they also scream “fashion” and thus convey a sort of narrative that she looks like that because she wants to has the power to. It’s not unlike how Duke Nukem runs around in an ultra manly sleeveless top… except that well, it only got signed off on because it appealed to horny cishet men.
This outfit conveys that the artist likes naked (skinny, conventionally attractive) women and has tried to obfuscate it by adding random accessories and design quirks until it looks “unique” (in the same way a randomly generated hash code is unique). How it fits into fashion or even just clothing is secondary to how many extra polygons it has.
Now I know what you’re thinking, “Kim, you just want her to wear a suit.” and that is not incorrect, but more importantly I want Blizzard to look at how real fashion designers make real woman look powerful. More like, say, how Giorgio Armani dressed Gia Carangi:
Or Gina Torres was dressed in suits:
And how Gina Torres was dressed in Firefly:
And learn how to mix it up into functional, aesthetically pleasing designs that convey power and story and character.
One of my earlier redesigns that I finished recently because of things was for Harley Quinn from Injustice. So, the problems here are pretty obvious… Lots of pointless and impractical skin, shit color saturation…. everything….
I originally was going to make her outfit more like a jester’s, in the vein of the original Harley design. I was just using the original design as a jumping-off point, but it was becoming very dull and uninteresting.
[Pictured above: The diamond market crash]
I ended up scrapping it for a more DIY look. I figured Harley would have fun making a quirky outfit to commit crimes in.
I kept the color scheme, though upped the saturation by a bunch. The idea is that she bought 2 pairs of identical but differently colored pants, a biker jacket, a tank top and some fabric. Then she went home, cut the pants in half and sewed them together, cut out huge chunks of the jacket in diamond shapes, and cut the jacket sleeves so they’re not as restricting. Then she just sewed a bunch of diamonds on everything, without any particular care for making it look professional. I think adding some sequins to her jacket would also not go amiss.
I hated her hair, so I cut it off. I also changed her face a little bit, and gave her back her smile!
Since she’s not a super-powered person with tons of money, I didn’t want to go with the standard power suit look, especially since I don’t think she would prefer one as a character. However, I also don’t think she would prefer to wear a Victoria’s Secret ensemble but with leather belts rubbing against her bare skin. She’d stick to her theme, but in a fun way, and that’s what I tried to convey in the redesign.
Television show creators mocking shitty comic book costumes before fixing them gives me life
There is truly no better way to let people know you’re aware of the other costume designs – and why you’re not using them.
Ironic thing is that the top costume looks rather modest and comfortable compared to what many superheroines (including DC-based ones) get to wear in the comics. Thankfully no-one could get away with that in a life-action show!