Brigitte and Overwatch’s continous female design problem
We talked already about Brigitte’s costume, but there’s a whole lot of other issues about her character design that shouldn’t be overlooked. Again, it’s a nice idea to have a new lady in actual armor in the game, though we wouldn’t be BABD if we didn’t point out some obvious and less obvious problems that can be spotted with her.
She’s, after Moira, another white European lady in a row, while still the closest to black female representation among playable heroes is Orisa, a robot (and before anyone says it – nope, none of the dark-skinned female characters are black). For a game that prides itself in having diverse international cast, Overwatch can not imagine people of color color coming from places that wouldn’t be POC-dominant already (also lots of their heroes of color somehow happen to be morally dubious compared to white ones). And just because Brigitte is a pre-established character doesn’t yet excuse prioritizing adding her to the game over someone with different background.
It’s kind of funny how after being unnamed for no reason in her last major media appearance, the Reinhardt animated short, now Brigitte got elevated from a supporting lore character to one of main heroes. This, paired with ridiculous lack of consistency in her cross-media appearances gives us a strong feeling that no-one at Blizzard is overseeing writing and art direction of Overwatch as a franchise. Fans who spot constant retcons in the story would agree.
Speaking of no visual consistency, seems like from comics to the animated short to the actual game Brigitte finished her long journey from a unique-looking person to another standard issue pretty face.
And no, different artists working on each of those appearances isn’t an excuse for how only her hair and skintone remain relatively consistent. Her crucial features like jawline, freckles, nose shape and size, how big her eyes are and how strong her chin is shouldn’t alter so widely just because of art style change. Blizzard is perfectly capable of making and using style guides – and when they don’t, it’s either by choice or negligence.
And if you wondered what we meant by “standard issue pretty face”, this pic, for obvious reasons, has gained some major mileage around the Internet:
Congrats, Blizzard! You officially care about diverse female appearances as little Disney does! (image sources: [x] & [x])
Not to mention that Blizzard can’t make up their mind on what Brigitte’s body type is supposed to be. Is she thin and curvy as virtually every other Overwatch lady? Is she almost as buff as Zarya? Something inbetween? Who knows.
I saw some fans trying to excuse her twig arms from Christmas comic as being possibly earliest in the timeline, but no official channel would confirm or deny any speculation. Overwatch is pretty satisfied with fans using their headcanons to justify whatever information the story canon won’t commit to. Why make an effort when fans can do your job for you?
~Ozzie
“Brigitte Lindholm, squire to Reinhardt Wilhelm, is a former mechanical engineer who has decided to take up arms and fight on the front lines to protect those in need.”
If I didn’t know anything about this character and was just reading her background blurb, I would be imagining a character design more akin to this:
Why build a regular armor and shield when I can pilot a 12-foot-tall exoskeleton? Her father builds turrets during combat, it would have been cool if she had skills related to building and adjusting her own armor in-combat.
Her design doesn’t inform me of her character at all, which is a problem with several of the Overwatch cast (mostly ladies, I wonder why that is). She wears armor, but so does Pharah; is she also a soldier? She has no welding mask or a tool belt that would indicate that she’s a mechanic type. I get that she doesn’t want to just fix things on the sidelines, but she does throw out armor for her allies. It isn’t a stretch to flavor it as her fixing her team’s equipment in the heat of battle, and she does get a welding mask in a different skin but not the primary one?
Her color scheme is almost the same as Mercy’s, with silver (instead of white), yellow and black being the core, which really isn’t helping that same-face problem, Blizzard. Not to mention the shapes are very similar to Pharah’s. There’s just nothing new here design-wise, and I am disappointed.
Now, the Last of Us 2 is (assume spoilers in all the links)
a very contentious piece of art – with a wide spectrum of opinions about the role of violence (1,2), depictions of a trans character (1, 2) and so much more. However, there are some parts are indisputably positive: the graphics are amazingly beautiful, the accessibility is leaps and bounds ahead of so many AAA titles, and the outfits for the female characters are excellent.
Someone is frantically typing a comment about how “they’re just clothes” but they’re really so much more, these are outfits specifically chosen and tweaked to reflect the world the characters live in, and the demands of their lifestyles.
The outfits and the way they change to reflect the changes in the mood and the characters – all without distracting from the rest of the narrative. It’s a great example of how much story telling potential you can get out of clothes when you’re not limiting yourself to the most T&A possible.
– wincenworks
edit: fixed first Polygon link (right after spoiler warning)
Posted on
So, apparently fantasy action figures are a thing that got funded on Kickstarter a while ago and this… was the… “Female Orc Conqueror” and I am… very confused what genre this is supposed to be. Because it seems like this should be for people who have a very specific vision for being conquered. (And if that’s the case, I ain’t kink shaming… just pointing it out)
Powdered ShitBrown Dust Brave Nine, Part 2: Granhildr
This is the official illustration of Granhildr (whom we bingo’d in her “awakened” appearance), and she’s a one-winged valkyrie. Apparently she’s as good at making tea as she is at fighting, in a lazy attempt at fleshing out a personality, and I use the term “fleshing out” loosely.
This is definitely not my best work, but there was so little I could work with from the original, save from the shape motifs and colors of the arm armor. I wanted to keep the scale mail aspect of the original, and since I always do a plate armor breastplate, I decided to try something else. Clearly I need more practice at this kind of design.
I was taking so long trying to come up with any ideas that my rendering didn’t come close to the original, but at least she’s no longer suffering from a chafing nightmare.
I’d be interested in redoing this some time in the future. I think I’d want to turn that fur… whatever it is… into a cloak, or big fluffy collar or something, maybe to offset the single wing.
-Icy
Posted on
‘Brown Dust’s (now renamed to Brave Nine) Kiria. Hope you didn’t think the other bingos we did for this game were the worst they got!
Based on her description blurb, I think she is an ex-patrol guard in an empire, turned…. assassin? Which her design definitely communicates. Um. She’s the “black scorpion” which is on her scarf. And her entire ass being out I guess communicates her… desire for justice being loud and clear. Or something. I’m also not super sure how her ass is turned 90 without the rest of her leg rotating also… We’ll chalk it up to ninja powers.
And this is the less ridiculous (though not by much) version of her. Behold, the “improved” version!
The only thing that got an upgrade is that scorpion hood, and it doesn’t even look that good.