Glass cannon definition taken from here.
Writing, preliminaries and backgrounds by @wincenworks
Linework and foreground colours by @icykitty, who is currently accepting commissions.
Following on from our discussion of visual design – it’s important to remember that there’s always a lot of options and usually you’ll want to explore what options work best for you initial concept and experiment from there.
If you can’t remember seeing any designs that translate well, look for new interpretations that emphasize the priorities you want to focus on.
Glass cannons, as an example, are really defined by how they compare to the “standard” units around them.
From there, it’s up to you to decide how you showcase their relative power and vulnerability. Generally speaking it’s pretty easy to tell when designers went with… other priorities.

And, of course, there’s always the option for non-sexual nudity that conveys savagery instead of availability.
– wincenworks
Thank you to icykitty for sharing the trauma of a set of armor that may actually be worse than the infamous outfit of Shahde from Prince of Persia.
– wincenworks
I like to think that the all-around badness of
this figure
kinda makes it an unintentional piece of commentary art. As if the designer/sculptor/company behind it was trying to say “You though you saw the worst of sexy female warriors? Nope, they could look like THIS!”.
And it just gets better when you turn it around and consider the anatomy… not only is her whole shoulder clearly dislocated and torso unnaturally swiveled, the sculpt of her underboobastic top makes it look as if she had an extra breast right under her armpit!
~Ozzie