Backstory made to fit a sexualized design vs. a design made to fit a backstory requiring a character to wear minimal clothing.
Thank you, shattered-earth!
It is crucial to understand that a character design has to be informative of who the character is. And that sexualized designs do not inform us of it, just break the immersion.
Quiet’s a mercenary with a fictional condition that requires her to uncover as much skin as possible? Fine, then either make her totally nude or give her minimal clothing that is actually comfortable for her job.
Princess Zelda is royalty and a magic user, so her armor has to be fancy rather than simplistic and practical as Link’s? Sure, then make it gown-like and ornamental, just don’t leave out random patches of skin where she can be conveniently stabbed.
Charlotte is a gold-digging seductress who pretends to be innocent and demure? Then maybe instead of a boob-flaunting bikini give her a child-like costume that matches that persona?
~Ozzie
WOOO I did a redesign of this hot monstrosity. The screen shots used in this post were provided by doctorsanity, who submitted them to bikiniarmorbattledamage
Look, I’ve been employed as a designer for two years now, and maybe that’s not that long; I’m at least sure I don’t have the same kind of industry experience that the designers in charge of this train wreck probably do, but I do know one thing:
Design that fails to communicate its intended message is bad design.
It is, in my opinion, the chore element that separates what we do from Fine Art – fine art is a personal expression. Someone can argue with the conclusions that you came to in fine art but ultimately, it’s your territory, your message, your composition, your voice, your story.
When you’re a hired designer, everything changes. It’s their story, their character, their message, their voice.
Putting aside the obvious pandering and intent to profit off of misogynistic ideals in female video game characters for just an instant, let’s talk about Charlotte.
Charlotte [evidently, from what I’ve admittedly heard through the grapevine; this game is not yet out in my country] uses a masquerade of charm and innocence to seduce men for their wealth. When I heard this, I was shocked, because from the moment I saw her outfit, she never looked like someone I could trust.
If she’s supposed to look demure, make her look demure, goddammit. You shouldn’t need a greenhorn like me to tell you these things. Learn to treat your female characters with more respect.
Awesome redesign accompanied by an awesome writeup, thank you, pixelcut!
One more thing I’d add about the difference between design (hired or not) and fine art, is that design is supposed to serve the same purpose for everyone who sees it. To communicate an intended message, as pixelcut puts it.
The problem with how Charlotte looks basically boils down to the whole issue our blog concerns: that a lot of female character designs, particularly female warrior costumes, do not tell us who we’re dealing with. Lingerie models, maybe, but not warriors, especially not if male characters of the same or similar class establish a completely different aesthetic.
~Ozzie
doctorsanity submitted:
Charlotte from the latest Fire Emblem Fates. If you look closely you can see she has high heels on.
While I understand her gimmick is wooing richer men to spoil herself, I basically find the design embarrassing.
I feel that the biggest flaw with these designing a character around them being seductive approaches is that they sort of disregard for the idea that:
- Seduction is a personal and intimate thing, particularly if it’s for something longer than overnight.
- People with wealth and power can usually have attractive company any time they like without being seduced and fleeced.
- Advertising that you’re trying to be seductive and sexy probably doesn’t help them relax and slip into being seduced.
From what I can gather about Charlotte… part of her being a seductress is she’s trying to pretend to be innocent and she’s also meant to be a mighty warrior. I can’t help but think that maybe more armor would help her with both of her goals.
– wincenworks
Genei Ibun Roku#FE
2goldensnitches submitted:
I’m sure more than a few of you have seen news regarding the crossover between Shin Megami Tensei and Fire Emblem. The concept is exciting and the characters seem likeable (and it’s always nice to see familiar faces from Fire Emblem), but if there’s one thing I’ve decided that not even the gameplay and writing can explain well enough, it’s the costumes.
Here is Shiida/Caeda, best known as Marth’s comrade and wife as well as an accomplished pegasus knight:
And here is her design for SMT x FE:
My biggest questions are why she has random cutouts on her outfit (especially on her crotch) and why her clothes have to be so tight they effectively create boobsocks.
She is the Mirage Partner to Tsubasa Oribe:
It’s worth nothing that her school clothes are fine but her combat wardrobe is kinda baffling:
And, according to a post on serenesnet (a Fire Emblem forum), there’s also a scene where she apparently strips down to her skivvies in the middle of the street:
Other characters include Eleonora Yumizuru, an archer whose clothing would actually be pretty cool if she wasn’t also part of that weird bare thighs clothing trope:
Kiria Kurono, a famous idol who shows her midriff and some amount of cleavage in almost all of her outfits:
Her name refers to the mage class and possibly dark magic – funny how sorceresses associated with dark magic almost always get skimpy clothes! Some speculation ties her to characters like Lyn, a swordswoman from the seventh Fire Emblem game, and Soren, a wind mage from the ninth and tenth games.
Aversa, a character from the thirteenth Fire Emblem game, returns as an enemy mirage. As one of the most sexualised characters in Awakening, her design combines her class as a dark flier with her constantly exposed boobies:
I think it’s an odd choice to have her return as a villain given that it’s possible for her to become redeemed of her actions in Awakening; by redeemed I mean that you can unlock her as a playable character and you learn that the antagonist brainwashed her into being loyal to him and massacring her village to keep anyone from learning this – she joins Chrom’s army to atone. I hope they haven’t retconned that aspect of her character just to keep her as a “dark femme fatale” (again).
The male characters of the game, Toma Akagi (whose Mirage Partner is Cain) and Itsuki Aoi (whose Mirage Partner is Chrom), of course get much better costumes; Toma looks every inch a knight and Itsuki looks very princely and aristocratic, complete with a fancy rapier and cravat.
I always knew that Fire Emblem and Shin Megami almost always have iffy moments in its wardrobe choices for women (with a few games wonderfully ignoring that standard), but this is odd for both series, even if a major part of the game is music and the idol industry. That fact may justify the idol segments and costumes, but not the combat clothing.
I hope this doesn’t mean that the game will turn out to be a dud, because this is one many fans have been anticipating for a while. However, I can’t say the same for all fans, since some of them have taken issue with more than just the costumes:
(Disclaimer for those of you already typing angry comments: We are aware that Hayao Miyazaki never actually said “Anime was a mistake.”, that doesn’t change that so much of the industry makes it believable he would say it)
Sadly this is pretty much what happens when Creepy Marketing Guys are left unsupervised and decide that the visual aspect of the game is the most important part (it’s the easiest to use in advertising) and so the “sex sells” angle is responsible for the success of the previous games.
Ironically, this tends to create more problems because as the Dead or Alive community has noticed – it makes it really hard to convince anyone that there’s actually anything else to the games.
– wincenworks
Genei Ibun Roku#FE
2goldensnitches submitted:
I’m sure more than a few of you have seen news regarding the crossover between Shin Megami Tensei and Fire Emblem. The concept is exciting and the characters seem likeable (and it’s always nice to see familiar faces from Fire Emblem), but if there’s one thing I’ve decided that not even the gameplay and writing can explain well enough, it’s the costumes.
Here is Shiida/Caeda, best known as Marth’s comrade and wife as well as an accomplished pegasus knight:
And here is her design for SMT x FE:
My biggest questions are why she has random cutouts on her outfit (especially on her crotch) and why her clothes have to be so tight they effectively create boobsocks.
She is the Mirage Partner to Tsubasa Oribe:
It’s worth nothing that her school clothes are fine but her combat wardrobe is kinda baffling:
And, according to a post on serenesnet (a Fire Emblem forum), there’s also a scene where she apparently strips down to her skivvies in the middle of the street:
Other characters include Eleonora Yumizuru, an archer whose clothing would actually be pretty cool if she wasn’t also part of that weird bare thighs clothing trope:
Kiria Kurono, a famous idol who shows her midriff and some amount of cleavage in almost all of her outfits:
Her name refers to the mage class and possibly dark magic – funny how sorceresses associated with dark magic almost always get skimpy clothes! Some speculation ties her to characters like Lyn, a swordswoman from the seventh Fire Emblem game, and Soren, a wind mage from the ninth and tenth games.
Aversa, a character from the thirteenth Fire Emblem game, returns as an enemy mirage. As one of the most sexualised characters in Awakening, her design combines her class as a dark flier with her constantly exposed boobies:
I think it’s an odd choice to have her return as a villain given that it’s possible for her to become redeemed of her actions in Awakening; by redeemed I mean that you can unlock her as a playable character and you learn that the antagonist brainwashed her into being loyal to him and massacring her village to keep anyone from learning this – she joins Chrom’s army to atone. I hope they haven’t retconned that aspect of her character just to keep her as a “dark femme fatale” (again).
The male characters of the game, Toma Akagi (whose Mirage Partner is Cain) and Itsuki Aoi (whose Mirage Partner is Chrom), of course get much better costumes; Toma looks every inch a knight and Itsuki looks very princely and aristocratic, complete with a fancy rapier and cravat.
I always knew that Fire Emblem and Shin Megami almost always have iffy moments in its wardrobe choices for women (with a few games wonderfully ignoring that standard), but this is odd for both series, even if a major part of the game is music and the idol industry. That fact may justify the idol segments and costumes, but not the combat clothing.
I hope this doesn’t mean that the game will turn out to be a dud, because this is one many fans have been anticipating for a while. However, I can’t say the same for all fans, since some of them have taken issue with more than just the costumes:
(Disclaimer for those of you already typing angry comments: We are aware that Hayao Miyazaki never actually said “Anime was a mistake.”, that doesn’t change that so much of the industry makes it believable he would say it)
Sadly this is pretty much what happens when Creepy Marketing Guys are left unsupervised and decide that the visual aspect of the game is the most important part (it’s the easiest to use in advertising) and so the “sex sells” angle is responsible for the success of the previous games.
Ironically, this tends to create more problems because as the Dead or Alive community has noticed – it makes it really hard to convince anyone that there’s actually anything else to the games.
– wincenworks