bikiniarmorbattledamage:

dr-archeville:

pixiebutterandjelly:

I literally just read somebody suggesting that the “iron man” in all new all differen avengers van’t be pepper potts because the armor has no boobs….what ._.

But Rose, how can fans possibly believe it’s a G I R L in there if the suit doesn’t have BIG IRON TITTIES?! [/sarcasm]

In case anyone wondered what All-New All-Different Avengers is:

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Regardless of who this particular Iron Man is supposed to be, Pepper Potts rocks the boobless Iron Man suit just fine. Ask Stjepan Sejic (seems this artwork was deleted from dA. Here’s it’s archive.com copy).

~Ozzie

People really need to stop playing their faith in boobcups. They’re not necessary if you have boobs, and by now everyone should know that the boobplate does not guarantee boobs underneath:

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– wincenworks

more on Iron Boobs | more on boobplates

edit: found another post about gendering Iron Man’s suit!

Throwing this back as a friendly reminder that boobs on armor are neither in any way necessary for a female wearer, nor are they a warrant of feminine body inside said armor. 

Sadly, still a point that needs reiterating. 

~Ozzie 

bikiniarmorbattledamage:

So, Divinity: Original Sin 2 started off looking kind of promising.  Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.

So on 1 October 2015, their Kickstarter finished successfully.

On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:

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On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:

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Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:

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Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.

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Alas, it seems to commitment knows no bounds:

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Can’t imagine why they have so few female players…

– wincenworks

Since we’re in an era where a video game company had to issue a statement about having women in their game (by default… you can adjust them out via the game options) it’s worth remember that large parts of media have been fully invested in a ridiculous myth for so long that certain demographics are now shocked when anything isn’t made to be essentially hostile to women.

(Also for anyone rushing to accuse us of being selective of images… the comparison images are the ones Larian picked for themselves, unsurprisingly)

This is the world we live in.

– wincenworks

So, on top of the other issues with SNK Heroines – it also has this odd quirk where one of the characters is Terry Brogard, who (if you’re ancient like me) you might remember from classic arcade side-scrolling beat-em-up Fatal Fury (first released in 1991).

Now, this design first appeared in SNK vs Capcom: Chaos as an effect that could be rendered by Dark Stalkers (ie Capcom) character Demitri Maximoff.  Neither Demitri, nor any other Capcom influence appears in the game.  Back in the original… Terry looked like this when changed:

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It was 2003, which means this game is possibly older than some of you reading this blog (and probably older than anyone furiously typing a comment to defend this outfit). It was a one off gimmick for a game that was ultimately a transparent cash grab and generally agreed to be forgettable.

But, fast-forward to 2018 and it appears that SNK have decided that just because they don’t have a reason to, doesn’t mean they can’t explore the concept of gender-shifting in a serious, considered and mature… I can’t do this…

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That’s right, putting a guy into a female body in a degrading outfit that makes fun of their origin is a “prank (?)”.  The fuck did these people get up to in college? Are they considering the whole “abducted, put into a degrading costume and forced to fight your way out” part a prank to?  Did anyone think about any aspect of this game before green lighting it?

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Honestly if your best idea for a gender exploration/shift in a character is “a macho guy gets turned into a sexy woman, and is angry and humiliated… and just keeps checking their ass and boobs” (which is all Terry seems to care about when notified of the transformation… despite the suspicious lack of muscle tone, their old clothes, etc) you should just take that idea and burn it, then scatter the ashes and rethink your life.

– wincenworks

Maybe it’s because you’re taking the same strategy you would in designing characters for comics or video games and applying it to real people, except fictional characters are a representation of how you choose to see people or wish them to be portrayed, whereas real people get to do their own choosing, because nothing is more sexist than denying someone the right to choose, regardless of what that choice may be.

5 Responses to Sexism That Just Make Everything Worse

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Great article, go read it whole

(via bikiniarmorbattledamage)

Worth bringing back – this quote from a pretty great analysis of complex problems with perpetuating sexism. The quoted part and image are the ones most relevant to BABD’s subject matter, but the article is still worth reading whole. 

As we said again and again, in our agency and cosplay tags, real people possess the free will to dress however they like, while fictional characters look a certain way because someone decided so
Judging real women harshly for making a choice of dressing skimpy, especially paired with celebration gratuitously half-nude nonexistent women is the sort of cognitive dissonance we refuse to stand behind.

~Ozzie 

Saint Seiya Online SWITCHEROO Part 2: Empowering the gentlemen! 

In the latter part of our Saint Seiya redesign stream (or, for Ozzie, out of technical difficulties, last Saturday >_>), we doubled down on the switcheroo aspect and swapped armors around. Icy did the sexy male version of the blue knight, while Ozzie took on the male bronze knight. 


Well, considering the blue lady’s… creative design, I had no shortage of material to work with. Besides transplanting the boob window breastplate and giving him the same mankini-adjacent undergarment, I decided to switch the original boring stockings out for more interesting ones, with lace! Premium stockings.

I gave him a softer facial expression, to match our lady’s pout, and made his right hand less aggressive. I decided not to give him heels, but I gave him a booty. And last but not least, I gave him glorious mustache-shaped body hair! Thank you to the person who suggested it! 

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Does every sexy boy I redesign for this blog have very defined junk? … The answer is probably yes. I definitely had a lot of fun with this one, despite this shading style that I had a hard time emulating.

-Icy 


Despite the ugly “muscular wide-shouldered male is equivalent to a lady with big boobs and wide hips” motif, the bronze knights had one thing in their favor… the dude has his oblique muscles exposed equally to the female version! Now all I had to do is to recreate all the other weirdly exposed spots from her costume on his. 

First thing I decided to do was to make his pose more equal to hers without just straight-up copypasting her legs onto him. Instead, I switched his leg position to simulate her sexy strut, then slightly changed forearm position to be closer to hers. Then I allowed myself to replace his right hand with hers, which is posed less aggresively. And of course, I left the long nails on 😉 

His pants are now just underpants and thigh-high stockings. He also acquired high heels. I wondered for a while how to turn his breastplate into something similar to the boobplate with window for each breasts, and finally decided just to copy her piece and reshape it to match his pecs. 

Major negative (other than double standard, that is), was the armor’s color scheme that blends with their skin tone. If it wasn’t against the idea of our exercise, I’d probably slightly adjust those colors to contrast better, then the pec windows would be more obvious. Oh well.

~Ozzie 

Settling for the next best thing.

bikiniarmorbattledamage:

As a blog focused on criticism, there’s something we come across regularly in responses to our writing – insistence that we’re “never happy” no matter how much better a particular example is than most media we feature on BABD. 

Readers (though mostly detractors) question why we can’t qualify something (mostly games) as 100% positive example if it does one thing better than the rest in its medium/genre/etc. 

Examples: 

It’s quite disheartening to have the audience insist that we should settle for media to be tiny bit better than mediocre and call it a day. That a game or its creator not being as bad as they could deserve to be awarded and held up as an example for the rest of the industry. 

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We refuse to set our standards so low that “her battle costume isn’t a literal bikini” or “has characters who are female in it” or “shows a male butt/chest sometimes” qualify a title as good, equal gender representation with no room for improvement. 

Being better than a random asset-flipping game with stolen artwork in their web ads isn’t hard. Being better than your last project and learning from its mistakes should be a given. Simply not making asinine excuses for poor representation shouldn’t be applauded. 
No-one is asking for perfection, but all creators should be held accountable for the product they’re selling, with its good and bad sides.

Popular media, especially video games, has a huge problem with fan backlash against lesser-than excellent reviews scores*. And this is not much different – expecting negatives not to be acknowledged because positives exist. 

BABD in particular, instead of doing comprehensive reviews, is focused on female costume and character design compared to male ones. Yet even such specific topic can’t be talked about from both angles without someone decrying unfairness.
Does it really say more about us being negative and cynical or the fans being entitled and blind to any challenging point of view?

~Ozzie 

*The link leads to a satirical @pointandclickbait article, but the satire is not really all that exaggerated. Yes, really.

We must be doing pretty well lately, given that the majority of totally legit criticism we receive seems to be around the idea that there is really nothing wrong with anything… so naturally we must be deluded or clueless to think there’s some sort of issue with depictions of female characters.

(My personal favorite for this has been people rushing in to tell us since we don’t, allegedly, know enough about a male character in a scene – we clearly can’t tell if a female character’s outfit is ridiculous)

All of this, of course, coming back to the same statement when properly translated: “I am comfortable with the level and quality of representation other people are being given, so fuck them if they’re not.

When really, the overall goal shouldn’t be to make everyone begrudgingly accepting of the state of global media.  The goal should be to make everyone excited about the state of global media.

Because right now every major professionally produced piece of media has so much potential to explore long neglected opportunities and break away from painfully boring cliches.  That they’re not doing that isn’t some sort of mild disappointment, it’s just ridiculous.

– wincenworks

Saint Seiya Online SWITCHEROO Part 1: Armoring the ladies!

This stream redraw session was heavily inspired by this reblog we did from @amusing-saint-seiya and the exercise @costumecommunityservice proposed in the post we reblogged ages ago

The idea is to take two gender disparate version of the same costume and make them equal to one another, by either basing male version on female’s or the other way round. 

We concluded that Saint Seiya Online, which we bingoed twice since, is a perfect material to try this out on, as their concept art (credit to @saintseiya-zone for posting them!) includes most armors in both male and female version, which are basically always textbook examples of double standard in costume design.

Prepare for this being a double feature. Today we’re posting female knights equalized with their male counterparts. On Friday come the same male knights sexified to be as empowered as original forms of their female equivalents.


First thing I noticed about the blue-white knights is that since the dude one happens to be rather androgynous and strikes a flamboyant pose, designers doubled down on “feminizing” the lady one with pigeon-toed pose and super bingo-able version of the outfit. The two share very similar body type, so I concluded that pasting his parts onto her verbatim would work perfectly. 

First thing to do was to give her his legs and right hand, so she can strike a power pose instead of generic dainty passive body language completely disparate from her male counterpart’s. 

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Then the task was relatively easy: paint over all those completely out of place holes in her outfit, give her waist a little more plausible girth and shrink her high heels to be exactly the same size as the guy’s. 

It’s actually quite upsetting how the developers put in an active effort into ruining perfectly fine costume just to communicate that the lady version is different

~Ozzie 


I will fully admit that I probably? cheated by cutting the red guy’s chest right off of him (misandry?) and pasting it onto the lady, but I have good reason! We so often see strong women characters who are supposed to have a more “masculine” muscled look, but it never actually gets to the part where they don’t have an hourglass figure with the same old narrow shoulders. (See Overwatch’s Zarya and her most narrow shoulders.) So I wanted this lady to be beefy as heck

To me, it seems like the artists’ definition of “beefy” for women was just a bigger rack and thiccer hips, and that wasn’t doing it for me. I made her shoulders way wider, stole the guy’s entire torso, and narrowed her hips. You also can’t ever have too much biceps. There are women who look like this, believe it or not.

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(A minor thing, but I shortened her nails as well.)

For people who may not like this one because she looks too much like a dude… sometimes people do look like that. And maybe the problem is with our definitions of “manly” and “girly.” Why even cisnormativity.

-Icy 

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Ah, Gloria… What in the Nine Hells is even going on.

Gloria here is from Devil May Cry 4, where she is a high-ranking soldier. Yes, you read that right. She even demonstrates her “acrobatic and combat skills” in the game, to even the horror of VergilNero*, the main character. Watch the video at your own risk, not in public if possible.

For those who don’t want to scar their eyes and brains, here’s instead a picture of what the back of her “outfit” looks like:

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In case you thought that the front of her could not be outdone.

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-Icy

* The series really needs to consider in giving male leads distinct appearances or unique personalities… or maybe just personalities at all.