The hilarious front line in the tragic war against ridiculous female armor
Tag: double standards
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So, if you’ve ever doubted the influence of Creepy Marketing Guy, remember that generally family-friendly Nintendo has apparently decided that the best way to market Fire Emblem Heroes is to pitch it like… basically every other mobile fantasygame.
This is a real shame since Lucinda looks pretty good:
But apparently not in line with their goal of marketing it as “Mini-dresses, boobplate and garter-belts, the game”.
– wincenworks
(Many thanks to those who messaged in to let me know I’d initially mispelled Lucina’s name)
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Amelia in Fire Emblem Heroes
FEAnon submitted (and Ozzie bingo’d):
So the character Amelia from Fire Emblem: The Sacred Stones was added to the inter franchise crossover, Fire Emblem Heroes in her General form, General being a heavily armored character class in Fire Emblem.
In Sacred Stones, Amelia looks the part if she becomes an armored class, but something seems off from her Heroes depiction.
Amelia seems to have forgotten not only leggings fro her armor, but pants. Maybe I’m missing something, but why wear heavy armor if your entire lower body is exposed? That pose and the camera focus is also real interesting of the artist.
Male Member of the same class in the same game.
Lets try for a Bingo!
Unimpressive bingo score, but that just shows how close Amelia was to a decent female armor design before someone decided that a girl knight should go pantless, despite being heavily armored from waist up.
How sad it is that the only images of this character without randomly uncovered legs are low-res sprites from an older game… Gods forbid pants on a female warrior were more than a couple pixels high.
~Ozzie
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So, Kolin and Menat are two new characters introduced into Street Fighter V via intro videos… Kolin’s intro happens to feature her fighting fetishware model Juri.
And since her “Nostalgia Costume” is a throwback to when Kolin wasn’t playable, it’s a proof that you truly need to lose any remnant of credibility in your clothes to become playable female character.
~Ozzie
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I came across Black Squad and it seems to be a game that is marketing itself on two things:
It will be like literally every other “real life” inspired paramilitary competitive FPS game (ie a Modern Warfare rip-off)
BUT there will be hot chicks in bike shorts and maximum cleavage on display (including that blond woman with who’s in everything)
So imagine my amusement with I downloaded it looked around in the shops and discovered that not only do they not have any female character options (at least not available for a new player). There are just four white guys who are almost indistinguishable from one another in game to the extent I can’t say for sure if it’s just the same model with different clothing choices.
That and like just about every other paramilitary shooter out there, this game seems to pedantically focus on making gear look as authentic as possible provided it’s not on a woman.
This thing really aimed for the stars with all the shamelessly applied bikini armor tropes. I don’t think we got so much of the bingo card cleared in a while!
Also “nice” bonus of how even when a guy on the model sheets get a pose with more personality, like this one, the lady’s pose still is some variation of “Come play, my lord!”.
Howdy folks, Myriad of Nocturnes here. I’m thinking of starting a series of posts where I bitch about shit that really grinds my proverbial gears. So, being the bonafide robot lover that I am, I thought I’d start us off with something that really just seems lazy to me.
Robots, Gender Roles, and You.
Credential wise, I’m a Transformers fan, Gundam fan, and fan of pretty much every robot focused franchise you could care to name. I love pretty much every sort of robot design, but there is one in particular that really annoys me.
You’ve all seen the content, i’m sure. A big, hulking inhuman (but masculine coded) robot with all sorts of deadly implements of war, death, and what have you….who shares a setting with a robot with ‘feminine’ coding who looks like a shrink wrapped supermodel.
It’s cowardly, if you ask me. People feel the need to assign some sort of humanity to their robot, rather than allowing it to be a robot. Why does your robot have to conform to hetero-normative gender roles? Why are all of your lady robots running around looking like human women with fancy helmets? Why does a robot have to act in a manner consistent with the way people act?
Ya’ll often share posts about making monster girls more monstrous. I just passed one today that called for people to give their orc women fangs, tusks, scars, and muscles.
I say let your robots of any gender coding have multiple arms, inhuman features, and alien thought processes. Be creative! Let your robot be any gender it desires. If you want your robot to be feminine in some manner, let it, but don’t show us that it’s feminine by giving it big anime titties.
We talk a lot about suspicious dimorphism among design of living creatures, but when this trope regards robots, it’s a special case. There’s no “they’re just naturally like that” Thermian argument to juggle. Instead, there might be the “Don’t blame us for how that fictional robot looks, blame its equally fictional creator!” variation of the agency argument.
@femfreq has an old episode regarding the inherent sociological problem with sexualizing female-coded robots:
The video focuses exclusively on gynoids in advertising, so doesn’t really touch on the even bigger problem in various science fiction and similar media.
Popular media tends to assume a robot, an artificial (not always sentient) being should either be coded male or assumed male in absence of gender signifiers. A female-coded robot is generally requires a “good” justification to look like a lady – usually some combination of being seen as subservient, providing fanservice or the Smurfette Principle. Thus making them look feminine is a bigger priority than taking advantage of the fact that robots can look like whatever – that privilege is reserved to machines which are male by default.
That leads me to quite a bold conclusion that Orisa is by far the best female playable character design in Overwatch – bearing very little gender signifiers (particularly compared to all the human women in the game) and having silhouette that is both very bulky and not entirely humanoid.