“Sword of Chaos combines the elements of fatal attraction and chaotic violence into a unique and astonishing visual feast. Immerse yourself in a world of violence and unleash your inner wildness. Sensing, Tasting, Hacking, Slashing and Fighting dominate your every move, as you fight to destroy all that stands before you!“
And here I thought that Fallout 4 was the only RPG with cannibalism being released this year. Of course, that’s not surprising given how truly creative and original this production is.
And apparently no expense has been spared regarding quality either…
I’m really hoping that mainstream games will start to notice this trend and be inspired to distance themselves from it bikini armor.
The devs of skullgirls edited animations for two characters removing SOME panty shots – not all, not even most, just some. For two characters. Without any request, it was all decided on by the artists. So of course people would be for this, right? Artistic integrity!
Here are some of my favorite reactions from steam.
Again, all of this because less than twenty frames were slightly altered.
Whoa, wait a minute, does this mean that every time gamer dudes squealed and gibbered about how “artists should be able to do what they want without criticism,” they actually didn’t mean that at all!?!?
And yes, it’s possible they play on platforms other than Steam – but it wouldn’t explain why it took until October for them to notice a change that was made with the April 18 patch (and discussed on the main forums here).
So, according to the dA page – the blue skinned lady is a “hybrid”. Because using the most generic stock characters wasn’t bad enough, they also had to try to rip of Underworld while making her look exactly nothing like either.
Yes, that is boobplate. On a spider-robot-lady who barely has a face. Why was that the crucial aspect one of the greatest masters of combining Necromancy and Engineering the world has ever seen focused on?
Especially when a focus on her sex appeal was nothing that was in the lore, and in fact her disdain for the weakness of flesh (not anything in particular, just the fact that bodies need food and water and fairly narrow climate tolerances and time to heal and whatnot – the whole organic thing)
Hell, even her subordinate necrotechs are undead for the most part, grotesque monstrosities of necromantic technology that look like this:
PP, I love your game, but… really?
…On the plus side, she has no ribcage under that to be broken, like a normal undead, just more mechanisms of her robot body? But then, it’s still going to guide both ranged fire and melee strikes into a spot, repeatedly. And I don’t care what you’ve built your new body out of, or how thick the forcefield generated by your will married to sorcerous technology surrounding your body is, you don’t make your third century by making things easier for your many enemies!
I personally have this theory (that I cling to out of desperate fear of the alternatives) that armies like Cryx end up with sexy undead because the creators have trapped themselves into using boobs, wasp waists and thongs as their signals that a model is female. Particularly if they’re “evil”.
Once you’ve set that convention, or simply decided to adhere to it in order to conform with market expectations – you paint yourself into a corner with the designs. Doing the undead horror who’s more machine than flesh as a different attracts attention to the convention and breaks the “language” of their visuals and opens it up to criticism.
Sticking with the conventions, however limiting and silly that ends up being, invites people to respond to anything ridiculous as “it’s just fantasy”. That of course, only holds up so long as lots of people stick to the same conventions – so they all find themselves trapped in an unspoken agreement.
Yes, that is boobplate. On a spider-robot-lady who barely has a face. Why was that the crucial aspect one of the greatest masters of combining Necromancy and Engineering the world has ever seen focused on?
Especially when a focus on her sex appeal was nothing that was in the lore, and in fact her disdain for the weakness of flesh (not anything in particular, just the fact that bodies need food and water and fairly narrow climate tolerances and time to heal and whatnot – the whole organic thing)
Hell, even her subordinate necrotechs are undead for the most part, grotesque monstrosities of necromantic technology that look like this:
PP, I love your game, but… really?
…On the plus side, she has no ribcage under that to be broken, like a normal undead, just more mechanisms of her robot body? But then, it’s still going to guide both ranged fire and melee strikes into a spot, repeatedly. And I don’t care what you’ve built your new body out of, or how thick the forcefield generated by your will married to sorcerous technology surrounding your body is, you don’t make your third century by making things easier for your many enemies!
I personally have this theory (that I cling to out of desperate fear of the alternatives) that armies like Cryx end up with sexy undead because the creators have trapped themselves into using boobs, wasp waists and thongs as their signals that a model is female. Particularly if they’re “evil”.
Once you’ve set that convention, or simply decided to adhere to it in order to conform with market expectations – you paint yourself into a corner with the designs. Doing the undead horror who’s more machine than flesh as a different attracts attention to the convention and breaks the “language” of their visuals and opens it up to criticism.
Sticking with the conventions, however limiting and silly that ends up being, invites people to respond to anything ridiculous as “it’s just fantasy”. That of course, only holds up so long as lots of people stick to the same conventions – so they all find themselves trapped in an unspoken agreement.