So, as you or may not have seen the hilarity of brodudes shitting themselves in anger that the new iteration of Lola Bunny which is going to appear in Ready PlayerSpace Jam was designed to be family friendly and appeal to young girls, rather than be a recreation of porny fan art of the character. (They literally claimed a fan art by a smut artist was the “original”) (VICE article here)

This magnificent tweet by InspectorNerd highlights why what we talk about on Bikini Armor Battle Damage is an important and often overlooked aspect of design for female characters (never male characters) and also another brief point I want to cover first.

Every now and again we do get people spamming us with out of context links to quotes from large busted women who, generally speaking, enjoy been seen as attractive but are sick of being reduced down to their bust size. They supply these as though it is absolute proof that the male gaze is perfect, and if you critique the design of fictional characters – you’re attacking these real women.

Even if that fictional character is a rabbit.

Lola’s sexiness in the original Space Jam (a phrase I never wanted to type) was primarily because the first thing we learn about her when she’s introduced, is that Bugs (who is naked) wants to bang her.

However, she is distinctly wearing a “hot girl” outfit rather than a “sports girl” outfit that is a strange mix of sports bra and crop top.

It turns out in real life, female basketball players wear… almost exactly the same thing as male players do.

This is because they are focused on playing the sport, not trying to look sexy for the crowd. And as covered before, when they do seem to be posing its generally so they can obtain sponsorship from creepy marketing guys who don’t really care about the sport, just fapping off and collecting pay for repeating their catch phrase.

Thus creating the perception that women’s sports are not as “serious” as men’s sports, even when female teams outperform their male colleagues.

And how do we feel about?

– wincenworks

Okay, I think it’s been long enough we can assume people have stopped tag searching for this and thus can contribute to the discussion without getting extra hate brigades. Also the show has rightfully jettisoned Gina Carano for being a reactionary menace.

Obviously the issue of why boobplate is (with very few exceptions) always bad has been covered extensively on this blog already, so I’m not going to go into that other than this scene was massively disappointing because for the first season – Mandalorian really committed to the whole warrior cult thing and had an amazing female character in amazing armor.

(This is why we never just “relax” after a positive example, way too many properties do this kind of back sliding as soon as they are proved successful and execs invite a certain type of devil into the decision making process)

What I wanted to talk about specifically is a rhetoric tactic I noticed with shitbagsbrodudes actively looking to undermine the message by selectively signal boosting women who frequently get left out of these conversations.

I am talking specifically about women who have large breasts and:

  • Are sick of being treated as hypersexual because of their bodies
  • Are sick of having to pay extra or buy alternatives to clothes they want because companies don’t cater for their “desirable” shape
  • Are sick of, at events like LARPs, paintballs, kayaking etc, being given gear made for smaller chested women and having their complaints about it being uncomfortable or impractical for them go unheard, ignored or ridiculed

Because the reality is that as much as capitalism commodifies and exploits women with hefty busts, capitalist society never misses an opportunity to make women feel shitty for their bodies.

Now I said “selectively” above because I noticed that among the group I looked over there was a distinct trend of “liking” posts yelling at Anita, and not liking posts calling for people not to automatically sexualize big boobs – and a lot of liking more misogynistic posts that were very insulting to women in general.

All of this is to say that when we have these conversations, it is important to remember that the goal is to have representation and inclusion in all kinds of fantasies for all kinds of people – and assholes will never hesitate to try to play people against each other in order to try to keep a bigger their overly privileged position.

– wincenworks

So, incredibly, Blizzard has managed to come up for yet another outfit for Widowmaker that makes less sense than her original outfit – and it works as a pretty iconic example of a costume as the sort of complete nonsense when you get cis men trying to design sexy lady fashion without taking the time to study actual fashion and clothing design.

Bayonetta is beloved by many women, because while her outfits are ridiculous they also scream “fashion” and thus convey a sort of narrative that she looks like that because she wants to has the power to. It’s not unlike how Duke Nukem runs around in an ultra manly sleeveless top… except that well, it only got signed off on because it appealed to horny cishet men.

This outfit conveys that the artist likes naked (skinny, conventionally attractive) women and has tried to obfuscate it by adding random accessories and design quirks until it looks “unique” (in the same way a randomly generated hash code is unique).  How it fits into fashion or even just clothing is secondary to how many extra polygons it has.

Now I know what you’re thinking, “Kim, you just want her to wear a suit.” and that is not incorrect, but more importantly I want Blizzard to look at how real fashion designers make real woman look powerful.  More like, say, how Giorgio Armani dressed Gia Carangi:

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Or Gina Torres was dressed in suits:

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And how Gina Torres was dressed in Firefly:

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And learn how to mix it up into functional, aesthetically pleasing designs that convey power and story and character.

And we could avoid… so many problems

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(tweet here)

– wincenworks

vicholas:

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Apparently a lot of people are having… polite conversations [/sarcasm] about the tiddy booplate puppet being 100% okay because not only is this parody, but the design was the idea of her player/voice actress, who’s a woman of color and size (and known for raunchy sense of humor). 

No-one’s here to judge how empowered (and/or hilarious) a performer feels about playing a character with giant breasts and bikini armor, but shielding an uninspired, sexist choice in a mainstream commercial project from criticism with female co-creator is insidious as fuck.

It’s just an iteration of the (Marginalized) Friend Argument

We all know the “Bayonetta can’t be problematic, cause a woman designed her” rhetoric. And this situation gives me flashbacks to Samus prancing around Smash Bros in booty shorts “thanks to the determination of her female designer”

Also, how does unironically regurgitating the decades-old “ladies in Dungeons and Dragons have their boobs spill out of battle lingerie” trope add anything to an officially licensed adult comedy series
Wouldn’t making her topless be a bolder, more subversive choice and more in line with her barbarian class? Oh right, sex sells, but nipples don’t. That’s why you can only name your character after them. ? 

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Hey, Wizards of the Coast, why did you play Shanna’s joke so straight? Who is this supposed to appeal to and for what reason? 

~Ozzie 

PS: Arie is a Dragonborn,

so it’s not just some huge titties in a metal bikini, it’s huge LIZARD titties in a metal bikini. 

h/t: @toastytostada​ 

Good news everyone, dudes in the fandom agree that Morathi’s bingo breaking design needs some revision.  

Bad news everyone, dudes in the fandom specifically want her hands and bare feet to be cleaned up.

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There’s already a mod for that, but for some reason it also cleans up her make-up (which, like the darkness on her digits, is supposed to be an expression of her internal corruption).

Not to make it look like she’s not wearing any makeup but rather to make her look like she’s wearing a different, more low profile style of make-up that is frequently undetectable to my fellow straight dudes

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Something to think about the next time you see people claiming that it’s people who propose that diversity in representation is “pandering”.

– wincenworks

bikiniarmorbattledamage:

Brigitte and Overwatch’s continous female design problem

We talked already about Brigitte’s costume, but there’s a whole lot of other issues about her character design that shouldn’t be overlooked. Again, it’s a nice idea to have a new lady in actual armor in the game, though we wouldn’t be BABD if we didn’t point out some obvious and less obvious problems that can be spotted with her. 

She’s, after Moira, another white European lady in a row, while still the closest to black female representation among playable heroes is Orisa, a robot (and before anyone says it – nope, none of the dark-skinned female characters are black).
For a game that prides itself in having diverse international cast, Overwatch can not imagine people of color color coming from places that wouldn’t be POC-dominant already (also lots of their heroes of color somehow happen to be morally dubious compared to white ones). And just because Brigitte is a pre-established character doesn’t yet excuse prioritizing adding her to the game over someone with different background. 

It’s kind of funny how after being unnamed for no reason in her last major media appearance, the Reinhardt animated short, now Brigitte got elevated from a supporting lore character to one of main heroes. This, paired with ridiculous lack of consistency in her cross-media appearances gives us a strong feeling that no-one at Blizzard is overseeing writing and art direction of Overwatch as a franchise. Fans who spot constant retcons in the story would agree.

Speaking of no visual consistency, seems like from comics to the animated short to the actual game Brigitte finished her long journey from a unique-looking person to another standard issue pretty face. 

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And no, different artists working on each of those appearances isn’t an excuse for how only her hair and skintone remain relatively consistent. Her crucial features like jawline, freckles, nose shape and size, how big her eyes are and how strong her chin is shouldn’t alter so widely just because of art style change. Blizzard is perfectly capable of making and using style guides – and when they don’t, it’s either by choice or negligence.

And if you wondered what we meant by “standard issue pretty face”, this pic, for obvious reasons, has gained some major mileage around the Internet: 

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Congrats, Blizzard! You officially care about diverse female appearances as little Disney does! (image sources: [x] & [x]) 

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Or maybe the jokes are true and the (weak) excuse for looking like clones is the same as for the Frozen ladies? Mercy is Brigitte’s real mom!

Not to mention that Blizzard can’t make up their mind on what Brigitte’s body type is supposed to be. Is she thin and curvy as virtually every other Overwatch lady? Is she almost as buff as Zarya? Something inbetween? Who knows.

I saw some fans trying to excuse her twig arms from Christmas comic as being possibly earliest in the timeline, but no official channel would confirm or deny any speculation. Overwatch is pretty satisfied with fans using their headcanons to justify whatever information the story canon won’t commit to. Why make an effort when fans can do your job for you? 

~Ozzie

“Brigitte Lindholm, squire to Reinhardt Wilhelm, is a former mechanical engineer who has decided to take up arms and fight on the front lines to protect those in need.”

If I didn’t know anything about this character and was just reading her background blurb, I would be imagining a character design more akin to this:

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Why build a regular armor and shield when I can pilot a 12-foot-tall exoskeleton? Her father builds turrets during combat, it would have been cool if she had skills related to building and adjusting her own armor in-combat.

Her design doesn’t inform me of her character at all, which is a problem with several of the Overwatch cast (mostly ladies, I wonder why that is). She wears armor, but so does Pharah; is she also a soldier? She has no welding mask or a tool belt that would indicate that she’s a mechanic type. I get that she doesn’t want to just fix things on the sidelines, but she does throw out armor for her allies. It isn’t a stretch to flavor it as her fixing her team’s equipment in the heat of battle, and she does get a welding mask in a different skin but not the primary one?

Her color scheme is almost the same as Mercy’s, with silver (instead of white), yellow and black being the core, which really isn’t helping that same-face problem, Blizzard. Not to mention the shapes are very similar to Pharah’s. There’s just nothing new here design-wise, and I am disappointed.

-Icy

So since the screaming baby rage machine is still going full throttle, it’s probably worth bringing this back to highlight how this issue goes and the general expectations regarding fictional buff ladies.

After decades of pandering, capital-G gamers will accept buff ladies if:

  • They’re clearly in the service of a manly (cishet) man
  • They have some cute costuming to make them non-threatening
  • They are easily Disneyfied

They will lose their shit if the lady:

It’s never really about what they say it is – it’s always about “does this clearly prioritize me above everyone else, to the extent of excluding others”.

– wincenworks

bikiniarmorbattledamage:

krixwell:

dare-to-dm:

feministgamingmatters:

I am really struggling to write academically about this trend of developers making up bad excuses for not including women because what I really want to say is that it sucks and it’s adding insult to injury and could you please just be honest and say you don’t wanna.

Oh yeah, I’m sick of it too.  And it feels like it just keeps happening and it’s insulting to our intelligence.  Like

Ubisoft: We can’t have a female protagonist because they’re too hard to animate!

Logical Retort: What about all those female characters you already animated?

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What they should have admitted: We didn’t want to make a woman protagonist.  

~~~~~

Konami: Quiet can’t wear clothes because she’s infected by a parasite that makes her breathe through her skin and she’d suffocate!

Logical Retort: Well then how come that other guy with the same parasite was covered head to toe?

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What they should have admitted: We wanted her to be eye candy.

~~~~~

Bungie: Cortana is rendered without any clothes because it gives her a psychological advantage over her opponents!

Logical Retort: Then how come the “male” AIs are rendered with clothing?

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What they should have admitted: We wanted her to be eye candy.

~~~~~

Nintendo: Link can’t be a woman because no one would relate to them!

Logical Retort: 48% of gamers would probably love to see a character like them.  And much of the other 52% may appreciate the novelty.

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What they should have admitted: We really like making the exact same concept over and over.

Stop.  Your BS excuses are honestly almost more insulting than the truth.

@bikiniarmorbattledamage

First let us begin with a summary of many of the reblogs by individuals who have very predictable responses.

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The basic arguments being spewed up are the usual suspects:

Basically all variants on the “I am threatened by examination of my hobby and would prefer we maintain a world where I am unfairly celebrated than move toward one where I am expected to recognize other people as human.”

Really there’s only two reasons we keep getting this trash:

  1. Developers who want to make out their personal fantasies and expect everyone to praise them unconditionally for it
  2. Creepy Marketing Guy convinces the stakeholders to follow an old myth that sounds appealing but, in reality, doesn’t work.

Obviously, neither of these is really a good explanation so instead of the honest truth we get the a worrying state on ongoing denial of both the problem and the consequences.

– wincenworks

More on rhetoric on BABD | BABD’s Rhetoric Bingo

I figured this would be an appropriate throwback, in the light of Ubisoft, one of developers mentioned, being exposed last month for their massive sexual misconduct claims, and then, on top of that, evidence of absolutely shamelessly toxic, cishet white male-centric development philosophy at their studios, despite  bragging about having diverse teams working on games

When not insisting that sex sells”, Creepy Markerting Guy and his Creepy Executive buddies, are literally on record saying that “women (as protagonists) do not sell”. And pushing back against their development teams fighting for even slightest bit of inclusivity in their games. 

We’ve been saying for years, one way or another, that there’s a direct connection between toxic white masculinity and the refusal in entertainment industry, including games, to acknowledge women as more than eye candy and that people other than white straight cis men deserve to have their stories told. 
We’re not surprised by the disturbing revelations – there were similar ones before. Moreover, the product itself reflects the toxic environment it was made in, if you know where to look. 

~Ozzie 

bikiniarmorbattledamage:

baddreamslimbo:

poisonivyys:

@bikiniarmorbattledamage

Speaking of boobs in fighting games

@pointandclickbait as usual has a really great take on the case

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Remember that time when dudebros declared that Fury in Darkseiders III, sporting a (vaguely jiggly) metal boobplate, was “unfeminine and almost no more clearly recognized as woman”

Well, now we have a version of that devoted to sexualization of the undead. How… precious. 

Bonus fun fact based only on what some people in reblogs claim: those OneAngryGamer tweets are supposed to be “satire”. Riiight. ( ͡° ͜ʖ ͡°) 

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If this is that dude’s idea of “satire”, I prescribe him reading more Point and Clickbait before attempting again to commit his comedic genius to a keyboard. 

~Ozzie 

Throwing this post back not because sexyfying the undead is particularly topical* right now, but because of the point it’s making about satire at the end. 

As I explained in the comments under the original copy of this post, “Political Correctness Gone Mad: I Barely Want To Fuck This Zombie” is clearly satire. 
“For the sake of boner culture, hopefully the sexy outfits are still viable option via the gear customization” is really not. 

Believe me, I would not be able to make a whole rhetoric bingo if I haven’t seen a big deal of people unironically defending stuff along the lines of “boner culture”. 

~Ozzie 

* Sadly, it’s always topical to some degree 

So, what Noelle is referring to is the silver lining to various shitbags crying that an imaginary woman had bigger guns than them – their meltdown a week or so ago leading to a glorious trend for real life buff women to share photos of their beautiful physiques.  Including this viral tweet debunking the claims that a woman couldn’t get swole within a few years

Now, the Last of Us 2 is (assume spoilers in all the links)

a very contentious piece of art  – with a wide spectrum of opinions about the role of violence (1,2), depictions of a trans character (1, 2) and so much more. However, there are some parts are indisputably positive: the graphics are amazingly beautiful, the accessibility is leaps and bounds ahead of so many AAA titles, and the outfits for the female characters are excellent. 

Someone is frantically typing a comment about how “they’re just clothes” but they’re really so much more, these are outfits specifically chosen and tweaked to reflect the world the characters live in, and the demands of their lifestyles. 

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The outfits and the way they change to reflect the changes in the mood and the characters – all without distracting from the rest of the narrative.  It’s a great example of how much story telling potential you can get out of clothes when you’re not limiting yourself to the most T&A possible. 

– wincenworks 

edit: fixed first Polygon link (right after spoiler warning)