Just out of curiosity, what is your opinion of female cosplayers that perpetuate the horribly designed costumes prevalent in comic books and video games? Now that I’ve been enlightened by your blog (thank you, btw), I cringe any time I see cosplayers that wear costumes that display the problems you discuss. I can appreciate the effort and craftsmanship that goes into their costumes, but I wonder if they think about the bigger issue.

Our opinion is that cosplayers are people with their own agency, acting on their initiative and (hopefully) not putting themselves hence they’re entitled to dress as sexy as they like.

If the choices of cosplayers heavily influenced studios then Harley Quinn would still wear her full body outfit and mainstream media would have a lot greater diversity in character race (eg cosplayingwhileblack ), body types (eg chubby-cosplay ) and gender expression.

Women who cosplay already have to deal with the Fake Geek Girl Myth, explain that Cosplay is NOT Consent and receive unsolicited criticism for not meeting society’s unrealistic beauty standards (even the ones who are also professional models).  Women who cosplay in some outfits display superhuman costume construction skills and spectacular personal confidence. We nothing but sincere respect for the effort and courage it takes to wear many a bingo breaking costume to a convention.

Women in sexy cosplay don’t decide that the media will focus almost exclusively on conventionally attractive women when talking about cosplay. Women in sexy cosplay don’t sit in on design meetings and write notes on concept art with a red marker. Researchers don’t create focus groups of sexy cosplayers to test marketing ideas. Having sexy cosplayer booth babes doesn’t guarantee sales or even a memorable product.

The problem isn’t even that sexy female characters exist (let alone that some people want to cosplay them). There actually are potentially good reasons for the sexy outfits.  The problem is that modern media has standardized making female characters sexy to the extent it’s assumed to be a top priority.

More important than telling the story.  More important than making the character interesting and unique.  More important than expanding your audience outside of straight white cis men. More important than making the character human or relate-able.

This mentality is upheld by myths such as sex sells, only boys play video games and that focus groups of straight white men can reflect everyone’s opinions.

The decisions are made by executives, marketers, creative directors and occasional auteurs who make these decisions on behalf of businesses that need to sell millions of units to stay in business.  They’re re-enforced by media about fantasy art and loud groups who are dedicated to halting all progress.  

Sexy cosplay ladies are not a big enough demographic to keep a AAA title in business and they’re generally not respected by society – they have no more say in what goes in mainstream media than slash fiction writers, furries, let’s players or anyone else who has a hobby related to popular culture.

– wincenworks 

more about cosplay on BABD

bikiniarmorbattledamage:

ria-rha:

killerlolita asked:

How exactly does covering up a character show that sexy outfits aren’t empowering exactly? That and how does dressing up male characters in sexy outfits making a point?

It’d be easy to ask the inverse: how does dressing up female characters in revealing outfits make them empowered?

To answer this question we’re going to do an exercise that anyone familiar with the internet can participate in. First: imagine an adorable kitten (if you’re having trouble, Google images is rife with them… like I said: internet). Now, imagine that adorable kitten wielding a weapon (oh hey Google). Are these cats now empowered? Or has the situation gone from visually appealing to funny?

That’s what most female character design does: creates a juxtaposition of eye candy that thinks just because it’s started wielding weapons and calling itself tough, suddenly it’s empowered. It isn’t. It’s a cat with a lightsaber.

As for how dressing up a male character in clothes usually reserved for their female counterparts makes a point, well, mostly it helps show how ridiculous these outfits (and also the way the women are generally posed) are. We’re so used to seeing our female characters looking (and acting) this way, that it often doesn’t register. It helps get people asking why it’s okay for a woman to go into battle like this, but it’s funny when a man does.
-Staci

PREACH!

Throwback Thursday time!

Today’s throwback: repair-her-armor‘s sideblog, ria-rha, makes the most apt comparison to explain why bikini armors are inherently silly and not really empowering.

Bolding mine.

~Ozzie

bikiniarmorbattledamage:

ria-rha:

killerlolita asked:

How exactly does covering up a character show that sexy outfits aren’t empowering exactly? That and how does dressing up male characters in sexy outfits making a point?

It’d be easy to ask the inverse: how does dressing up female characters in revealing outfits make them empowered?

To answer this question we’re going to do an exercise that anyone familiar with the internet can participate in. First: imagine an adorable kitten (if you’re having trouble, Google images is rife with them… like I said: internet). Now, imagine that adorable kitten wielding a weapon (oh hey Google). Are these cats now empowered? Or has the situation gone from visually appealing to funny?

That’s what most female character design does: creates a juxtaposition of eye candy that thinks just because it’s started wielding weapons and calling itself tough, suddenly it’s empowered. It isn’t. It’s a cat with a lightsaber.

As for how dressing up a male character in clothes usually reserved for their female counterparts makes a point, well, mostly it helps show how ridiculous these outfits (and also the way the women are generally posed) are. We’re so used to seeing our female characters looking (and acting) this way, that it often doesn’t register. It helps get people asking why it’s okay for a woman to go into battle like this, but it’s funny when a man does.
-Staci

PREACH!

Throwback Thursday time!

Today’s throwback: repair-her-armor‘s sideblog, ria-rha, makes the most apt comparison to explain why bikini armors are inherently silly and not really empowering.

Bolding mine.

~Ozzie

Source (1, 2)   Specifically Brianna was referring to this this unfortunate incident, and the even more unfortunate response.

It’s really terrifying how common this piece of rhetoric is and how extreme people will take it.  I have lost count of the number of people who say that if you view the clearly hyper-sexualized female character as objectified maybe it’s you that’s the problem. 

The characters we critique cannot have agency, and their creators are responsible for choosing what aspects of the character they communicate and when.  When they make “sexy” be the top and almost singular priority for a female character – it’s a problem and it’s the creator’s fault.

– wincenworks

The myth of fictional characters possessing agency and thus “choosing” to dress a certain way has always been a pervasive rhetoric against BABD and similar sites/communities. That’s why it’s on the bingo.

Over time, we’ve collected a bunch of posts devoted to debunking that mentality, so I went back and introduced a tag for them.

~Ozzie

more on agency | more commentary

Alternative approaches to female characters

(The promised follow up to this post)

Firstly, if the Internet has taught us anything it’s that if you make a character who is compelling and interesting – some portion of your audience will have very sexy thoughts about them.

However, since there is the ongoing pressure feel to make female characters especially sexy – here’s a few tips for those who are conflicted on writing their female characters – especially warriors.

Consider other means of expression.

A character who’s not interested in getting amorous attention has no real reason to dress up in a sexualized outfit.  However a flirtatious character can end up with many reasons to wear unsexy clothing – that doesn’t mean they can’t flirt though.

How a character talks, what they talk about and how they interact with different characters can convey a lot even if their outfit isn’t sexy.  And of course, there’s how they decorate their gear and their space.

Example: Jagged Alliance and Jagged Alliance 2, where there were three types of bodies on the battlefield (big male, regular male, female) but all kinds of personalities conveyed through their portraits, dossiers and conversation in game.

Cynthia “Fox” Guzman’s models wears the exact same style of pants and t-shirt as everyone else, but when her moral is high she flirts shamelessly and speaks frequently in multiple entendres and a centrefold photoshoot mentioned in one of her profiles. She’s brazenly sexual from the moment you discover her – and this is the most you’ll ever see of her:

image

Does she even need to titillate the audience?

As part of the general pressure put on a women in society – there kind of an additional pressure many creators feel – that in order to be liked a female protagonist needs to look sexy, talk sexy, go to sexy places, have a sexy love interest, have a sexy shower scene, have a sexy sex scene.

However when actually step back and look at it – almost none of this really necessary or often even helpful.  It just wastes the audiences time and shows them the same things they saw every other time.  Breaking away from it can provide a great breath of fresh air.

Example (with spoiler ahead): Marge Gunderson in Fargo (1996) is a middle aged police woman who is seven months pregnant. Marge has a very distinct (and very not glamorous) small town accent, a bald husband and a need to cover up constantly due to the winter cold.  She never goes to a strip bar, never talks about her sex life and never looks for affection outside of her marriage – but she does investigate a crime and make the big arrest at the end. Then she goes home.

image

Did Fargo suffer due to this lack of sexy sexiness? NOPE! Fargo was nominated for numerous awards (Frances McDormand won the Oscar for Best Actress for her portrayal of Marge), had fantastic box office returns and the Coen Brothers are now doing a Fargo TV series.

How many outfits do they have?

Do their “work clothes” or signature outfit need to be how they express their sexuality?  What if they protect themselves meticulously while when expecting a fight, but have a passion for revealing fashions when they’re off duty?  What if they wear boring street clothes but like to show off when they dress up for fancy parties?  What if you meet her in a nighclub wearing a silly little black dress, then the next time she’s in full body armor?

You can use other moments to build up a character and make them complex and interesting (and sexy), you can’t prioritize sexiness over practicality in their attire and then try to erase it later with other explanations or special circumstances.

Example: Aveline de Grandpré in Assassin’s Creed: Liberation has a cleavage flaunting dress for when she presents herself as the noblewoman she is, a very unflattering set of ragged clothes for when she disguises herself as a slave and a rather badass outfit for when she gets down to business as an assassin.

image

People react differently to Aveline depending on how she is dressed, and she has access to different abilities and tricks.  A change of clothes can really mean a massive change in perception, provided the change is meaningful.  Samus Aran’s sexy outfits for her pinups did not, in any way, justify her wearing her boyshorts and tank top onto a battlefield… especially not with those ugly heels and a gun.

– wincenworks

(duskwitch also directed us to this fine article with some pointers of some ingrained design principles which have senselessly limited female character design)