…when one male character criticizes a woman for going into battle with her shirt hanging open, which is really the snake eating its own tail of video game sexism in a game where a significant portion of its speaking female characters are similarly and impractically exposed.

Arthur Gies, The Witcher 3: Wild Hunt Review: Off the path

A relevant follow up the question of how does one satirize bikini armor, specifically that one does not do it by blaming a fictional character for the clothing chosen for her by the creator.

Particularly not if one is going to then normalize it within their media, which has normalized this excuse to the extent that it appears on the rhetoric bingo card.

– wincenworks

The Post about Sex Appeal in General

costumecommunityservice:

Ah, sex appeal and costume design. It’s a sprawling, multifaceted topic that requires that you be versed in many OTHER sprawling, multifaceted topics if you want to understand it from every possible angle. Like designing with anything else in mind, you (hopefully, most likely, please) want to do it intelligently and respectfully. I am not a teacher; I am merely a foulmouthed artist on the internet, but maybe putting my rant and inevitable tangents in paragraph form will convey something useful on the subject.

The thing I always keep in mind when designing a titillating character is that no matter what anyone designs, no matter how much or how little the character wears, someone will find it sexually appealing. Look up any [AAA-game] character. There is porn of them. Seriously. For that reason, in my opinion, it’s not even that necessary to TRY and make a costume “sexy.”

First of all, making a costume sexy in the conventional way (less clothing = more sexy) (hereafter shortened to “sexy”) can reach a point of diminishing return. The less coverage there is on a combatant character, the more it stretches the suspension of disbelief for the part of your audience that cares about that sort of thing. Trading believability for “sexiness” is basically guaranteed to alienate some viewers. There will also ALWAYS be a small contingent clamoring for MORE TITTIES but those people really, really don’t need any more pandering to. Ignore them.

(There will also be a group of people clamoring for ALL ARMOR ALL THE TIME, which… well, if the character fights, I won’t say these people don’t have a point. On the other hand, sometimes you want to take the opportunity to show something about a character beyond “they fight.”)

So it comes down to this: “sexy” costumes are more likely to only be subjectively appealing. Flattering (meaning: well designed, fits correctly, highlights attractive parts of the character) costumes that make contextual sense are more likely to be universally appealing, or at the very least, not be offensive or confusing.

Never forget: People will or will not find characters sexually appealing regardless of your intention.

So back to the clothed=neutral/nude=sexy fallacy spectrum, here’s something most of tumblr will agree with: skimpiness disparity in the same outfit on different sexes is not cool. The only reason to dress female characters in less clothing than the male equivalent is that somebody on the food chain of game development wants to see sexy ladies in skimpy outfits and hasn’t given any critical thought to the matter. It stems from a big societal clusterfuck with contributing factors from many sources that the rest of tumblr can elaborate on at length if my dear reader is not up to date on their feminism.

The TL;DR version: if your male version is in full plate armor, the female version better be as well. If the female version is wearing a bikini, the male version better be wearing a speedo. Any inconsistency on this front and it’s just perpetuating a disparity that is exhausting, trite, childish, pandering, transparent, shallow, and other synonyms thereof.

From what I have seen, Guild Wars 2 has some interesting wins and fails on this front. This departs from this post’s theme of ‘sexiness’ a bit, but given my perspective that anything can be sexy to anyone, it doesn’t really matter.

I would declare [THIS] a win. I like how the bare areas on both costumes show off areas of physical strength: her well defined abdomen and his muscular chest. She has adequate support up top. Details are appropriately scaled to fit the proportions of each character. Overall Guild Wars likes to make female outfits more feminine and male outfits more masculine, and this is no exception, but mobility and comfort are not really sacrificed for the sake of girl-ifying the outfit. In fact, the only thing that makes me go “huh” are the straps on his chest – are they taped there? I feel like it’s missing an extra strap across the chest. Anyway, I’d say these characters are sexy for the same reasons. They’re both strong and rugged-looking… for fashion models. They look like they wear less because they’re so boss that the cold is no obstacle.

[THIS] bothers me a lot more. The male version is fucking badass. It feels like its from a unique fantasy culture with a rich history, and you can infer a little bit about his job from his accessories. (Colorful bottles imply magic or alchemy, the skull and the claw details on the hood and boots give it a darker vibe. Necromancer, poison expert, something like that. I haven’t played GW2.) The female version is like, they took some aspects of the male design and projected it onto a Lolita outfit. It’s like the Halloween costume version of the male design. There are no teeth/skull details, no feathers, no utility belt, no fur lining, nothing that informs what her job might be. There’s a weirdly inconsistent level of tailoring and structure between the versions. She has a rigid corset, he has a soft fur-lined jacket. I wouldn’t think a society with the level of technology to make the costume on the right would have the means to make sheer stockings and elastic. I would argue that based on the male version, the appeal of this costume might come from the aspect of mystery and danger. The mystery and danger of the female version is somewhat hampered by the pom-pom boots and frilly skirt and it just becomes something we’re supposed to find attractive because stockings and corsets are visual shorthand for “sexy.”

Anyway, none of this is taking into account the specific character you are designing for. So far I have looked at this question from the angle of, say, designing for an MMO, where the only objective (apart from fitting in the art direction) is to show what class the character is.

In the case of story-driven games, there are always exceptions to this idea of sexy vs. logical & flattering. In an existing IP, for example a direct sequel, if your art direction has established it and your audience is accustomed to and expects a certain level of costume-logic-bending, then it’s generally acceptable… until it reaches the point of Unwearable By Humans. It’s also fine to tell practicality to fuck off when the entire IP is consistently over-the-top deliberately tacky oversexed insanity, as in the case of Bayonetta.

Sexiness, when it comes to characters defined by narrative designers/a plot, is pretty simple.

1)   Considering all factors (role in the story, personal priorities, cultural background, values, etc), would the character wear this?

2)   If not, it’s probably pandering.

In characters with personalities, you have many ways to reinforce the idea of sexiness, namely animation and dialogue. If a character wants to have lots of sex, says s/he wants to have lots of sex, and actually does have lots of sex, it’s probably appropriate for him/her look like she is DTF. The quintessential example:

 

You see cleavage because SHE wants you to see cleavage. She wears no pants because ISABELA NEEDS NO PANTS, and also because “how quickly can I take these clothes off again” is something I guarantee she thinks about when getting dressed in the morning (verified by Sheryl Chee, sort of, I quote: “if she has a problem she will probably just knife the clothes off”). She’s also a pretty damn good duelist, and awfully confident, and maybe for that reason she thinks avoiding damage is a non-issue. If you consider the entire spectrum of video game ladies, though, she’s fairly modestly dressed.

If a character’s sexuality isn’t even brought to the table, or the character has a million things above “sex” on his/her to-do list, or sex is a private matter for them, then appearing Sexy In The Less Clothing Kind Of Way is not appropriate. Someone out there will want to rub one out to that character regardless of what the costume is, and that person doesn’t need the help of cleavage-window armor. You need to design for the character, not necessarily for the audience; otherwise it’s basically just porn.

There’s nothing wrong with porn, of course, but I do have a problem with trading an opportunity to show something about a character for something that is purely for the shallow gratification of some of the audience.

We can’t, however, forget that it’s possible for a character to be from a culture where wearing less clothes is not synonymous with sex appeal, body shyness might be an alien concept, modesty might not have anything to do with being covered up, and so on. So go ahead, design that topless lady character. HOWEVER:

If the only women in that culture with bare breasts are young and conventionally attractive, you are being dishonest. If you are an animator and use posing to emphasize those bare breasts, you are being dishonest. If you are a cinematographer and use camera angles and lingering shots to showcase those bare breasts, you are being dishonest. When it stops being about the character and starts being about you, there is a problem.

This kind of grossness only ever happens with female characters, for more reasons that tumblr can explain if you’re not caught up on your feminism. For the record, it also applies to characters with COVERED breasts. Anyway, I doubt we’ll see a bare-chested non-prop female character anytime soon for ratings and general immaturity reasons, but, y’know. I’m ranting. I DO WHAT I WANT.

Soapbox time: I think sex appeal in characters is mostly about respecting your audience. This is especially true in the case of story driven game where you’re trying to develop a fictional person for whom fans will hopefully have feelings about and become invested in. If you want your audience to love a character like a person, treat the character like it IS person. Hopefully that’s easy to get, because it’s hard to explain. This is a burden shared with narrative design, but, yeah.

Are there really people not capable of liking a character unless there is a cleavage and thigh accompaniment? If there are, don’t do anything for them. Ever.

I’m running out of steam on this topic and I’m on page 3 of a Word document. I will post a TL;DR version eventually, and then get back to the original question of sexiness in relation to armor.

Time for a throwback of this old post from @costumecommunityservice. It explains in depth why taking “sexy” shortcuts and having a double standard when designing a character/costume works against the audience’s immersion and why the broader context of the world, tone, story and the motivation should be taken into account when designing a character

~Ozzie

The Post about Sex Appeal in General

costumecommunityservice:

Ah, sex appeal and costume design. It’s a sprawling, multifaceted topic that requires that you be versed in many OTHER sprawling, multifaceted topics if you want to understand it from every possible angle. Like designing with anything else in mind, you (hopefully, most likely, please) want to do it intelligently and respectfully. I am not a teacher; I am merely a foulmouthed artist on the internet, but maybe putting my rant and inevitable tangents in paragraph form will convey something useful on the subject.

The thing I always keep in mind when designing a titillating character is that no matter what anyone designs, no matter how much or how little the character wears, someone will find it sexually appealing. Look up any [AAA-game] character. There is porn of them. Seriously. For that reason, in my opinion, it’s not even that necessary to TRY and make a costume “sexy.”

First of all, making a costume sexy in the conventional way (less clothing = more sexy) (hereafter shortened to “sexy”) can reach a point of diminishing return. The less coverage there is on a combatant character, the more it stretches the suspension of disbelief for the part of your audience that cares about that sort of thing. Trading believability for “sexiness” is basically guaranteed to alienate some viewers. There will also ALWAYS be a small contingent clamoring for MORE TITTIES but those people really, really don’t need any more pandering to. Ignore them.

(There will also be a group of people clamoring for ALL ARMOR ALL THE TIME, which… well, if the character fights, I won’t say these people don’t have a point. On the other hand, sometimes you want to take the opportunity to show something about a character beyond “they fight.”)

So it comes down to this: “sexy” costumes are more likely to only be subjectively appealing. Flattering (meaning: well designed, fits correctly, highlights attractive parts of the character) costumes that make contextual sense are more likely to be universally appealing, or at the very least, not be offensive or confusing.

Never forget: People will or will not find characters sexually appealing regardless of your intention.

So back to the clothed=neutral/nude=sexy fallacy spectrum, here’s something most of tumblr will agree with: skimpiness disparity in the same outfit on different sexes is not cool. The only reason to dress female characters in less clothing than the male equivalent is that somebody on the food chain of game development wants to see sexy ladies in skimpy outfits and hasn’t given any critical thought to the matter. It stems from a big societal clusterfuck with contributing factors from many sources that the rest of tumblr can elaborate on at length if my dear reader is not up to date on their feminism.

The TL;DR version: if your male version is in full plate armor, the female version better be as well. If the female version is wearing a bikini, the male version better be wearing a speedo. Any inconsistency on this front and it’s just perpetuating a disparity that is exhausting, trite, childish, pandering, transparent, shallow, and other synonyms thereof.

From what I have seen, Guild Wars 2 has some interesting wins and fails on this front. This departs from this post’s theme of ‘sexiness’ a bit, but given my perspective that anything can be sexy to anyone, it doesn’t really matter.

I would declare [THIS] a win. I like how the bare areas on both costumes show off areas of physical strength: her well defined abdomen and his muscular chest. She has adequate support up top. Details are appropriately scaled to fit the proportions of each character. Overall Guild Wars likes to make female outfits more feminine and male outfits more masculine, and this is no exception, but mobility and comfort are not really sacrificed for the sake of girl-ifying the outfit. In fact, the only thing that makes me go “huh” are the straps on his chest – are they taped there? I feel like it’s missing an extra strap across the chest. Anyway, I’d say these characters are sexy for the same reasons. They’re both strong and rugged-looking… for fashion models. They look like they wear less because they’re so boss that the cold is no obstacle.

[THIS] bothers me a lot more. The male version is fucking badass. It feels like its from a unique fantasy culture with a rich history, and you can infer a little bit about his job from his accessories. (Colorful bottles imply magic or alchemy, the skull and the claw details on the hood and boots give it a darker vibe. Necromancer, poison expert, something like that. I haven’t played GW2.) The female version is like, they took some aspects of the male design and projected it onto a Lolita outfit. It’s like the Halloween costume version of the male design. There are no teeth/skull details, no feathers, no utility belt, no fur lining, nothing that informs what her job might be. There’s a weirdly inconsistent level of tailoring and structure between the versions. She has a rigid corset, he has a soft fur-lined jacket. I wouldn’t think a society with the level of technology to make the costume on the right would have the means to make sheer stockings and elastic. I would argue that based on the male version, the appeal of this costume might come from the aspect of mystery and danger. The mystery and danger of the female version is somewhat hampered by the pom-pom boots and frilly skirt and it just becomes something we’re supposed to find attractive because stockings and corsets are visual shorthand for “sexy.”

Anyway, none of this is taking into account the specific character you are designing for. So far I have looked at this question from the angle of, say, designing for an MMO, where the only objective (apart from fitting in the art direction) is to show what class the character is.

In the case of story-driven games, there are always exceptions to this idea of sexy vs. logical & flattering. In an existing IP, for example a direct sequel, if your art direction has established it and your audience is accustomed to and expects a certain level of costume-logic-bending, then it’s generally acceptable… until it reaches the point of Unwearable By Humans. It’s also fine to tell practicality to fuck off when the entire IP is consistently over-the-top deliberately tacky oversexed insanity, as in the case of Bayonetta.

Sexiness, when it comes to characters defined by narrative designers/a plot, is pretty simple.

1)   Considering all factors (role in the story, personal priorities, cultural background, values, etc), would the character wear this?

2)   If not, it’s probably pandering.

In characters with personalities, you have many ways to reinforce the idea of sexiness, namely animation and dialogue. If a character wants to have lots of sex, says s/he wants to have lots of sex, and actually does have lots of sex, it’s probably appropriate for him/her look like she is DTF. The quintessential example:

 

You see cleavage because SHE wants you to see cleavage. She wears no pants because ISABELA NEEDS NO PANTS, and also because “how quickly can I take these clothes off again” is something I guarantee she thinks about when getting dressed in the morning (verified by Sheryl Chee, sort of, I quote: “if she has a problem she will probably just knife the clothes off”). She’s also a pretty damn good duelist, and awfully confident, and maybe for that reason she thinks avoiding damage is a non-issue. If you consider the entire spectrum of video game ladies, though, she’s fairly modestly dressed.

If a character’s sexuality isn’t even brought to the table, or the character has a million things above “sex” on his/her to-do list, or sex is a private matter for them, then appearing Sexy In The Less Clothing Kind Of Way is not appropriate. Someone out there will want to rub one out to that character regardless of what the costume is, and that person doesn’t need the help of cleavage-window armor. You need to design for the character, not necessarily for the audience; otherwise it’s basically just porn.

There’s nothing wrong with porn, of course, but I do have a problem with trading an opportunity to show something about a character for something that is purely for the shallow gratification of some of the audience.

We can’t, however, forget that it’s possible for a character to be from a culture where wearing less clothes is not synonymous with sex appeal, body shyness might be an alien concept, modesty might not have anything to do with being covered up, and so on. So go ahead, design that topless lady character. HOWEVER:

If the only women in that culture with bare breasts are young and conventionally attractive, you are being dishonest. If you are an animator and use posing to emphasize those bare breasts, you are being dishonest. If you are a cinematographer and use camera angles and lingering shots to showcase those bare breasts, you are being dishonest. When it stops being about the character and starts being about you, there is a problem.

This kind of grossness only ever happens with female characters, for more reasons that tumblr can explain if you’re not caught up on your feminism. For the record, it also applies to characters with COVERED breasts. Anyway, I doubt we’ll see a bare-chested non-prop female character anytime soon for ratings and general immaturity reasons, but, y’know. I’m ranting. I DO WHAT I WANT.

Soapbox time: I think sex appeal in characters is mostly about respecting your audience. This is especially true in the case of story driven game where you’re trying to develop a fictional person for whom fans will hopefully have feelings about and become invested in. If you want your audience to love a character like a person, treat the character like it IS person. Hopefully that’s easy to get, because it’s hard to explain. This is a burden shared with narrative design, but, yeah.

Are there really people not capable of liking a character unless there is a cleavage and thigh accompaniment? If there are, don’t do anything for them. Ever.

I’m running out of steam on this topic and I’m on page 3 of a Word document. I will post a TL;DR version eventually, and then get back to the original question of sexiness in relation to armor.

Time for a throwback of this old post from @costumecommunityservice. It explains in depth why taking “sexy” shortcuts and having a double standard when designing a character/costume works against the audience’s immersion and why the broader context of the world, tone, story and the motivation should be taken into account when designing a character

~Ozzie

Starfire, solar-powered skin and why (sexual) context may or may not matter

bikiniarmorbattledamage:

So the arguments suggesting that skimpy female warrior outfits make sense in the context of a character have been around almost as long as the outfits themselves… Not surprisingly, usually the reasoning behind the costume seems to get invented after the costume is already established.

Today I decided to take a look at one of characters famous for supposedly having a ‘reason’ to be half-naked on not one, but at least two levels – Starfire.

image

The costume(s):

First let’s look at her costume out of context… The original one looks pretty awful, right? Impractically skimpy and, depending on the artist, the torso part ranges from somehow plausible (with a help of double-sided tape, at least), to outright damn impossible.
Still, reflective of what superheroes looked like back in the 80s. It’s not like her male colleagues didn’t have their share of silly-by-today’s-standards costumes.

Needless to say, a character that’s been around since 1980 had a few at least minor costume changes and redesigns throughout years, including the (much beloved) child-friendly version from the 2003 cartoon.

Then… the New 52 ’s turn came.

image

Uh… Ah… Um… Bingo?

Don’t get me wrong, I’m quite sure the old version would also score some major bingo points, but this is just beyond any possible level of defying physics and common sense. BABD has nothing but utter respect for the cosplayers that somehow make this costume actually work (especially the nipple-pieces).

Oh, and the way she was written upon her first appearance after the DC reboot (the infamous Red Hood & the Outlaws #1) does not help the case. AT ALL.

Which brings us to…

The “context”

As mentioned earlier, Star supposedly has good reasons to dress the way she does. There may be more, but the two most frequently brought up are:

  1. Her alien powers are fueled by exposure to sunlight
  2. Big part of her character is having an agency over her sexuality

We poked the first one a few times already, so let’s get it out of the way quick: SAME FOR SUPERMANAnd if I’m not mistaken, unlike Supes, Starfire is not 100% invincible on top of her strength.
I challenge anyone to find us canon evidence that Kryptonians somehow don’t have to be half-naked to absorb sunlight through skin, but Tamaraneans do. Bonus points if you prove that it’s so totally not because the major character from Krypton is a man, while the major character from Tamaran is a woman.

The second one is a ride, as I have a very basic familiarity with the old Titans comics, let alone post-reboot ones, but fortunately I’m not the first person to talk about the subject of Kory’s depiction, so I had some broader frame of reference. I’ll link the sources in the last section of this post.

Let’s start with the basics: skimpy clothes and sexual liberation are not mutually inclusive. In case anyone forgot, it’s all an arbitrary standard that the Western culture made us assume to be “natural”.
Sadly, yes, I did feel the need to spell this out, as apparently some parties consider it a slight against all women’s sexuality if Star so much as covers her skin with spandex bodypaint.

That said, even if we agree that the revealing costume is expression of Kory being in charge of how sexual she is, the post-reboot comics failed spectacularly at conveying it in a sensible way the old comics did.
The batshit redesign, the art that contorts her spine and shoves her boobs and butt in every scene possible, the writing that turned her basically into a living sex doll (an idea so bad that it got subsequently retconned); all of those things were carefully crafted NOT to put some interesting spin on the established character, but to suit the tastes of DC’s supposed target audience: unimaginative, perpetually horny straight boys.

There’s nothing wrong about Starfire being sexy and openly sexual.
But how does one turn a character like this:

image

Into someone who joylessly asks people she barely likes for a hookup out of boredom?:

image

And again, why would any of the above mean she, a superpowered alien warrior princess, should fight crime and villainy in “clothes” that are the superhero equivalent of Scarlet Blade armor? How is her sex life the “context” for her superhero looks?
With the old costume at least it can be argued she’s showing off her body, which she’s very comfortable with (canon in comics), with the new one… she only gets cold in her shoulders and feet? And alien fashion defies physics? IDK

Shortpacked! (itswalky) sums up the problem with New 52 depiction of this character (and DC’s bizarre confidence in it) perfectly in this comic strip (rebloggable version here).

Now, to clear you minds, I recommend you guys to check out theliberationofmanfire, a blog dedicated to showing us what Starfire and other comic superheroines would be like if they were redone as equally scantily-clad and sexualized male characters (and yes, that tumblr does precede thehawkeyeinitiative).

Further on the matter:

~Ozzie

PS: Funny that Starfire’s official bio seems to not have been updated with anything since the start of New 52 in 2011.
Probably because of neglect, but I like to think that official Teen Titans site just prefers to ignore post-reboot Starfire’s design and personality.

edit: Updated link to Linkara’s review, due to Blip being dead and the last link, due to Chez Apocalypse site remaining in the limbo.

Time to bring back this article, seeing how some responses to our post about Justice League vs. Teen Titans were pretty much this [x]: 

image

To reiterate:

  • Starfire being a very sexual character who comes from a culture that isn’t shy either about sex or nudity? GREAT.
  • Starfire expressing her views on nudity through a skimpy fetish costume? SURE, WHY NOT.
  • Said costume being so over-the-top sexualized and physically impossible that it breaks the reader’s immersion? NOT GOOD.
  • Starfire wearing said costume to fly in the sky and fight villainy (which, mind you, includes super futuristic technology, other superpowered aliens, magic users and demons)? NOPE NOPE NOPE.

~Ozzie

Starfire, solar-powered skin and why (sexual) context may or may not matter

bikiniarmorbattledamage:

So the arguments suggesting that skimpy female warrior outfits make sense in the context of a character have been around almost as long as the outfits themselves… Not surprisingly, usually the reasoning behind the costume seems to get invented after the costume is already established.

Today I decided to take a look at one of characters famous for supposedly having a ‘reason’ to be half-naked on not one, but at least two levels – Starfire.

image

The costume(s):

First let’s look at her costume out of context… The original one looks pretty awful, right? Impractically skimpy and, depending on the artist, the torso part ranges from somehow plausible (with a help of double-sided tape, at least), to outright damn impossible.
Still, reflective of what superheroes looked like back in the 80s. It’s not like her male colleagues didn’t have their share of silly-by-today’s-standards costumes.

Needless to say, a character that’s been around since 1980 had a few at least minor costume changes and redesigns throughout years, including the (much beloved) child-friendly version from the 2003 cartoon.

Then… the New 52 ’s turn came.

image

Uh… Ah… Um… Bingo?

Don’t get me wrong, I’m quite sure the old version would also score some major bingo points, but this is just beyond any possible level of defying physics and common sense. BABD has nothing but utter respect for the cosplayers that somehow make this costume actually work (especially the nipple-pieces).

Oh, and the way she was written upon her first appearance after the DC reboot (the infamous Red Hood & the Outlaws #1) does not help the case. AT ALL.

Which brings us to…

The “context”

As mentioned earlier, Star supposedly has good reasons to dress the way she does. There may be more, but the two most frequently brought up are:

  1. Her alien powers are fueled by exposure to sunlight
  2. Big part of her character is having an agency over her sexuality

We poked the first one a few times already, so let’s get it out of the way quick: SAME FOR SUPERMANAnd if I’m not mistaken, unlike Supes, Starfire is not 100% invincible on top of her strength.
I challenge anyone to find us canon evidence that Kryptonians somehow don’t have to be half-naked to absorb sunlight through skin, but Tamaraneans do. Bonus points if you prove that it’s so totally not because the major character from Krypton is a man, while the major character from Tamaran is a woman.

The second one is a ride, as I have a very basic familiarity with the old Titans comics, let alone post-reboot ones, but fortunately I’m not the first person to talk about the subject of Kory’s depiction, so I had some broader frame of reference. I’ll link the sources in the last section of this post.

Let’s start with the basics: skimpy clothes and sexual liberation are not mutually inclusive. In case anyone forgot, it’s all an arbitrary standard that the Western culture made us assume to be “natural”.
Sadly, yes, I did feel the need to spell this out, as apparently some parties consider it a slight against all women’s sexuality if Star so much as covers her skin with spandex bodypaint.

That said, even if we agree that the revealing costume is expression of Kory being in charge of how sexual she is, the post-reboot comics failed spectacularly at conveying it in a sensible way the old comics did.
The batshit redesign, the art that contorts her spine and shoves her boobs and butt in every scene possible, the writing that turned her basically into a living sex doll (an idea so bad that it got subsequently retconned); all of those things were carefully crafted NOT to put some interesting spin on the established character, but to suit the tastes of DC’s supposed target audience: unimaginative, perpetually horny straight boys.

There’s nothing wrong about Starfire being sexy and openly sexual.
But how does one turn a character like this:

image

Into someone who joylessly asks people she barely likes for a hookup out of boredom?:

image

And again, why would any of the above mean she, a superpowered alien warrior princess, should fight crime and villainy in “clothes” that are the superhero equivalent of Scarlet Blade armor? How is her sex life the “context” for her superhero looks?
With the old costume at least it can be argued she’s showing off her body, which she’s very comfortable with (canon in comics), with the new one… she only gets cold in her shoulders and feet? And alien fashion defies physics? IDK

Shortpacked! (itswalky) sums up the problem with New 52 depiction of this character (and DC’s bizarre confidence in it) perfectly in this comic strip (rebloggable version here).

Now, to clear you minds, I recommend you guys to check out theliberationofmanfire, a blog dedicated to showing us what Starfire and other comic superheroines would be like if they were redone as equally scantily-clad and sexualized male characters (and yes, that tumblr does precede thehawkeyeinitiative).

Further on the matter:

~Ozzie

PS: Funny that Starfire’s official bio seems to not have been updated with anything since the start of New 52 in 2011.
Probably because of neglect, but I like to think that official Teen Titans site just prefers to ignore post-reboot Starfire’s design and personality.

edit: Updated link to Linkara’s review, due to Blip being dead and the last link, due to Chez Apocalypse site remaining in the limbo.

Time to bring back this article, seeing how some responses to our post about Justice League vs. Teen Titans were pretty much this [x]: 

image

To reiterate:

  • Starfire being a very sexual character who comes from a culture that isn’t shy either about sex or nudity? GREAT.
  • Starfire expressing her views on nudity through a skimpy fetish costume? SURE, WHY NOT.
  • Said costume being so over-the-top sexualized and physically impossible that it breaks the reader’s immersion? NOT GOOD.
  • Starfire wearing said costume to fly in the sky and fight villainy (which, mind you, includes super futuristic technology, other superpowered aliens, magic users and demons)? NOPE NOPE NOPE.

~Ozzie

fandomsandfeminism:

arcana-heights:

“Women should be respected and accepted as they are, don’t shame them regardless of what they look like and what they wear. Do whatever you want, ladies!”
*virtual ladies in bikinis*
“Um, this is infringing on my rights. How dare you? Keep this misogynistic filth away from me.”

Do you not understand the difference between a fictional character, created by men, to be seen as sexually pleasing for men in fiction and…like…REAL WOMEN who are ALIVE and are able to make CHOICES for themselves? 

Like, women have some key differences with fictional depictions of women. 

Ah agency, one of so many issues that bikini armor apologists work so hard to avoid understanding.  Of course, it doesn’t help that there’s a trend with developers to try to have it both ways and insult their creations for being… how they created them.

– wincenworks

fandomsandfeminism:

arcana-heights:

“Women should be respected and accepted as they are, don’t shame them regardless of what they look like and what they wear. Do whatever you want, ladies!”
*virtual ladies in bikinis*
“Um, this is infringing on my rights. How dare you? Keep this misogynistic filth away from me.”

Do you not understand the difference between a fictional character, created by men, to be seen as sexually pleasing for men in fiction and…like…REAL WOMEN who are ALIVE and are able to make CHOICES for themselves? 

Like, women have some key differences with fictional depictions of women. 

Ah agency, one of so many issues that bikini armor apologists work so hard to avoid understanding.  Of course, it doesn’t help that there’s a trend with developers to try to have it both ways and insult their creations for being… how they created them.

– wincenworks

princess-slay-ya:

My most popular post has received a lot of arguments lately, so I figured I’d respond to the most common points people bring up.

Sources:

Carrie Fisher on her costumes 

what supermodels wear in hell

 on Padme’s wardrobe 

to get a general gist of Queen Jamillia’s and Oola’s screen time, here are the scripts for Attack of the Clones (Jamillia is in 359 word scene) and Return of the Jedi (Oola is in scenes that add up to 275 words)

Star Wars Bechedel Test results  here

As we’re on the subject of Star Wars and Leia’s bikini

With The Force Awakens premiere approaching, let’s remember that sexualized image of (very scarce) female characters in Star Wars movies so far was never really justified with anything more than the creator’s decision.

Slave Leia outfit is not what empowered the character (or the actress), it was her in-story motivations and personality. And let’s be completely honest: what made that costume a “slave” outfit (and, incidentally, what assisted princess in killing Jabba) was the chain attached to her collar, not the arbitrary metal bikini.

~Ozzie

more Star Wars on BABD | more about agency