Creators: INTRODUCING A BRAND NEW FANTASY WORLD The world: [Medieval European setting with knights and castles. Elves live in the forest. Dwarves yelling and drinking. Orcs just green and angry. Dragons. Boob armour.]
The world’s game trailer: [Hot mage girl. Antagonist is either a crusty old man or a sometimes sexy white woman. Fantasy war. British accents. Ugly armour. Robust character creator with multiple fantasy race options but no dark skin tones for humans. Giant spiders. A huge potion making mechanic with hundreds of recipes no one is gonna use. More giant spiders. “Only you can save the world”.]
Anyone: Why the boob armor and no people of color in this fantasy setting? Fanboys who preemptively decided to defend the game based on developer’s brand name alone: THAT’S THEIR CREATIVE FREEDOM! ALSO HISTORICAL ACCURACY™. SHUT UP AND STOP HATING FUN!
Time for some updates! Since last Tidy Up ended up dominated by the topic of Tumblrocalypse and our thoughts on that, we might need to reiterate some points this week.
While Tumblr put its amazingly bad new policy officially to work, we’re still exploring the options of BABD’s move to a website on which we have more control over our content.
That said, this blog is going nowhere. Even after moving its primary posting to a different server, we will keep on linking new posts on our Tumblr (and it will probably remain the primary place for reader submissions).
A lot of people who view my feminist leanings as an “act” always point to the fact that I used to draw fetish art a decade ago as some sort of hypocrisy. But the fact of the matter is that just because I don’t draw fetish art anymore and identify as a feminist now doesn’t mean I have some sort of vendetta against it. The problem that arises when feminists clash with comic/game/geek content is because the “context” for the “sexy artwork” either doesn’t exist or is so flimsy it might as well not exist. There is nothing wrong with NSFW artwork, providing the context makes sense (and that includes the WHERE and HOW it’s being published).
Sidenote: I CANNOT recommend “Sunstone” enough to y’all. It’s amazing and you should check it out! Here’s the link to it on AMAZON.
PS: I genuinely don’t care that Quiet is a mute and can’t talk (that’s problematic in and of itself). I just wanted to make a point.
Huh, who knew there is a time and place to make female characters sexy and that time is not “always”?
The change was a pretty simple copypaste job, I only adjusted details to better fit other gender’s figure. The lady’s weird incomplete underwear became full pants, the dude’s chin got exposed, so I gave him some lip gloss and goatee to flaunt it more.
As for most crucial difference, the exposed belly and cleavage – in the original the skin looks jarringly different from the armor, as if literally rendered with different engine settings. I decided to preserve the plastic-y look of the flesh to accentuate the guardian’s masculine body. Which, BTW, probably features my best painted abs so far.
~Ozzie
Wizard
This one, too, was basically a copypaste job, except that I hated the shiny pants texture, so I drew them in real quick. I also changed both of their hair to not look like Absolute Garbage. The weird… leotard? lingerie? cloth coverings do end up covering basically all of the fun parts of the dude’s torso, and unfortunately, I didn’t give him my patented Semi-Translucent Bulge™. Especially with that sharp ornament pointing right at his crotch. Believe me when I say, I will not make the same mistake in future streams. At least I made sure his coattails didn’t cover his ass.
Overall, it was a fun and laid-back redesign, I think.
“One might think this is because women didn’t serve combat roles – which isn’t true – but according to former DICE coder Amandine Coget, it’s because the project leads thought boys wouldn’t find it believable.
…Coget adds that DICE made several decisions for Battlefield 1
which have nothing to do with historical realism – including how tanks
function or the lethality rates of early parachutes – but female
soldiers still wouldn’t appear in multiplayer.”
Heavy sighing. (h/t @cypheroftyr via Twitter.)
What’s a worse argument to not have women in your combat-heavy game than “they’re too hard to animate”? “Historically, female warriors are unrealistic”, of course! And how to add to the injury? Insult your intended demographic by saying THEY are the one who won’t believe it! It’s not like games have potential to educate and widen the player’s horizons, right?
Considering the developer is so totally concerned with “realism” (as understood by pubescent boys), @pointandclickbaithas a great suggestion to what historically accurate thing should be included instead of soldier women:
This week in throwback: Remember how two years ago Battlefield 1 developers insulted their intended audience by basically claiming that boys are too stupid and sexist to accept women in a World War I game? Well who would have thought it, they were right!
What I’m saying is, bad blacksmiths/armor merchants are kind of an recurring subject in bikini armor satire. And it’s nice for once to see one who’s fixing sexist armors instead of perpetuating them 😉
PS: This is what Arbalest and Vestal’s boobplates look like in the original artwork of Darkest Dungeon:
~Ozzie
Not all heroes wear capes.
-Icy
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So, I was looking at the recent comics issued and I found there’s this new series that seems to feature a lovingly rendered horse… and what’s probably one of the most ridiculous outfits that’s ever been designed.
Yes… she has a steel undies on outside of her painted on pants… apparently.