Return of Kanpani Girls

Our second Kanpani Girls redesign. Fixing more soldier waifus!

Elmina

So this character is supposed to be the highest ranking soldier among the Holy Knights (whatever they are in the game) and basically is supposed to be perfect leader and fighter, including über-pretentious part in character description: 

There’s not a single hole in her fighting technique. The spear is actually a perfect metaphor for her existence itself. She very rarely takes center stage. 

Mary-Sue-ish description aside, I gotta admit that Elmina’s stance and *parts* of uniform do inform what a confident authority figure she is. Then there are ridiculous patches of bare skin, schoolgirl face and ridiculously busy costume shape. 

First, obvious thing to fix were the random cutouts. Then I decided that whatever that giant pauldron thingy on her right arm is supposed to be looks just too absurd and uncomfortable to leave it as it is. Instead I recreated her left pauldron best as I could, to make it a simple symmetrical uniform. 

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Next thing was to give her face conveying the experience and age you’d expect from a high ranking officer. I made her look older with a bigger nose, some minor wrinkles and a tiny bit more detailed lips and jawline. Crossing scars over the bridge of her nose communicate that she acquired her mastery of the spear at a cost – no real badass warrior authority should go scarless.
Also she got a haircut. Her cape is epic enough to blow in the wind and the long hair just asked to get stuck in her weapons or armor.

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The rest of the stream I spent reversing all those tiny little ornamental shapes from her uniform into simpler, bigger shapes that don’t tire the eye so quickly. Most such changes can be observed on her greaves, as her legs were the least exposed part of the costume.

~Ozzie


Helga

I decided to tackle the lovingly-rendered but very unfortunately dressed Helga. She has no backstory that I found, so nothing was stopping me from doing whatever I wanted. Insert evil redesigner laugh!

I started by giving her an actual breastplate to replace the…. um. I’m not actually sure what she was supposed to be wearing in the original? It’s not pasties, but there’s not enough coverage to call it a bra… anyway. I got it outta there fast. I also gave her a sleeve while I was at it.

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I used the same breastplate design as I used for my other Kanpani Girl redraw, because the metal bits under her breasts lead easily into it. I just moved it down to that it’s an actual armor. And thanks to feedback on the previous design, I knew to give her a brigandine under that breastplate: that’s what the metal rivets are.

Next, I debated over what to do with her legs. At first, I wanted to give her a tabbard and get rid of her massive skirt almost entirely, but I actually like the skirt. It goes well with her flowy sleeve, and I decided that she was a noblewoman who learned sword-fighting. No backstory, no rules!! It wouldn’t be the most practical, but I decided she still held onto vain nobility ideals and thus kept the skirt. I just made it a little less wide.

I also noticed that her short inside skirt had the beginning shapes of pants, and I ran with that. The trademark Poofy Pants™

make an appearance again, with white tights underneath for contrast. I moved her stocking decorations to her shins and made shoes out of them.

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And finally, I made her actually look determined. She feels like a person who only recently picked up the sword, so no scars for her yet.

I definitely had fun rendering this out, though having to switch to a different idea part-way through once again meant that I didn’t finish this during the stream. I’m better about it now, I swear! 

-Icy

grubwizard:

if your female character doesn’t look like she has lived the life she leads and you can’t get a sense for her actual personality by looking at her because you’re too focused on making her pretty and perfect and palatable it’s bad character design and you should feel bad

It’s worth noting that, generally speaking – this is why concept artists want to be concept artists. They want to convey feelings, story and inspire the imagination. It’s not uncommon for concept artists to do staggering amounts of research in order to find ways to convey a type of character in a type of time period.

So, if you come across a product created by a major studio where they have extensive executive and production staff – it’s safe to say that any aggressively boring female character designs are done at the behest of a particular type of individual pushing a ridiculous myth to try to seem like a genius.

It is important to call out this kind of absurdity, not just to try to reduce the amount of gratuitous objectification in media – but to also spare these poor artists the indignity of having a guy try to convince them he invented anime tiddy.

– wincenworks

Tidy Up Tuesday #85


Redesign streams are very likely to come back this weekend! Stay tuned till Friday for more info!


Some elaboration on the obviously contentious topic of Ashe being the next Overwatch heroine:

  • Arguing over whether she’s a “true” albino or not completely misses the point of the whole discussion. Even if Ashe was (and her design, even when accounted for makeup, makes a shitty job of conveying albinism in person of any ethnicity), this changes absolutely nothing about Blizzard electing to give another pale, thin conventionally attractive woman spot in the cast rather than finally creating a playable Black woman. Especially since she’s clearly not a PoC albino, as many rebloggers pointed out.
  • People claiming that racebending a supposed albino to be Black is somehow taking away from albino representation are concern trolls
  • Literally all “arguments” about Overwatch “already having” playable Black female representation are neatly listed and debunked in this handy masterpost by @geegee-wellplayed​. Please go read it and hand the link to anyone who claims that Symmetra/the Amaris/Sombra/Efi/Lucio is all that Black women need to identify with in the game. 
  • “Ashe is a gang leader, so making her black would be a bad look” rhetoric makes as much sense as any Thermian argumentshe doesn’t have to be made as an antagonistic gang leader or to be (extremely) white. It was entirely Blizzard’s choice to release a character like that instead of literally anyone else. 
  • For some more detailed commentary about overall blandness of Ashe’s character design, please read this writeup by our reader @red-queen-on-the-heathen-throne
  • If you actually think that @darthputa​ or anyone (particularly PoC) doing race-bent redesigns of white characters from predominantly white media is the real racist and you still follow this blog, please unfollow immediately. Or at the very least tell us, so we can block you. 

Since it wasn’t the first time we discussed the matter, with the Ashe post we introduced the representation and diversity tags. We’re still working on re-tagging old posts with them, so if you guys spot in our archives something related to those topics and not yet tagged, please drop us a note!


~Ozzie, – wincenworks & – Icy

geistaku0719:

A while back, I found the Female Armor Bingo Card by @bikiniarmorbattledamage and I remember seeing a particular candidate for that while binge watching Anime America. So I went ahead and did the bingo card with Dragon Half’s main character, Mink! Afterwards, I thought it would be fun to do a redesign of her, and even if it took me a while to finish, here she is! I love her color pallette, btw. ;D

Now this is a legit bingo contender! I think we could also mark “Boob window” and “Sharp ornamental pieces” too, scoring another row.

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And just in case we get responses from people claiming that it’s ecchi comedy series, so any sort of non-porn sexualization goes… NOPE. Armor bikinis don’t start making more sense just because the series is made mostly of slapstic and fanservice

I really enjoy the redesign, it’s cute and simple. Amazingly, giving her pants and a shirt doesn’t make this half-dragon heroine look any less like a fantasy character. And golden greaves, bracers, pauldrons and ornamentation still communicate both fantasy aesthetic and that she has a capacity to fight.

Thank you for the bingo contribution, @geistaku0719!

~Ozzie

darthputa:

scp2008:

trilllizard666:

darthputa:

What could have been if Blizzard and Overwatch had women of color on their teams and cared about their black fans…

….i don’t know how to break this to you

but that’s clearly a character with albinism of some kind

she could feasibly be any race, but with albinism

which is a remarkably rare medical condition

albinos of every race exist

also….isn’t it kinda very racist to put bigger lips like that in a “black” racebend? lmao

that is true op why did you make the person have bigger lips?

because im a black woman and I have big ass lips and wanted her to have big ass juicy lips

[click on images to see them, if you’re not viewing from Tumblr dashboard]

So let me get this straight…

  1. Overwatch churns out like third white chick in a row.
  2. Fed up fan of color racebends her to show what it would look like if Blizz actually cared to have black female representation.
  3. And, according to rabid Blizzard fanboys, now SHE is the racist one, because this albino character might as well not be intended to be white?

If you don’t see anything wrong with that logic, unfollow our blog immediately. 

Seriously. We don’t want you here. 

~Ozzie 

Firstly, I definitely recommend everyone read this piece by Black Girl Gamers.

By far the most common certain demographic response seems to have been to claim that it’s fine that literally none of Overwatch’s 25 playable characters is a black woman because line up includes robots, an ape and a hamster… so naturally is the most diverse range possible.

That of course, is not even vaguely what “diversity” is about and even Blizzard executives Chris Metzen (now retired) and Jeff Kaplan (definitely not retired) understand that:

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The problem is: Overwatch got prematurely rubber stamped for “good diversity” primarily for having higher than the (abysmal) industry standard for female, brown and old lady characters. (ie, some characters exist).

Now they’ve got that kudos, they’re not interested in actually delivering on promises or even maintaining the baseline. 

Well it’s either that, or they decided that a key demographic who needs over representation is conventionally sexually attractive white women.  Specifically ones who are almost identical to Widowmaker. [link]

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(Again, I remind you – it is a stated goal of Blizzard to make this game about better representation for everyone, especially women, and they have leaned into every ounce of the abundant of praise they have received regarding representation and diversity in the past three years)

And if all of that wasn’t already bad enough:

There is seriously no way that anyone can believe that Blizzard, as a company, have any interest in good representation and making everyone feel welcome beyond sound bytes and quick stunts they can do to seek publicity boosts.

– wincenworks

BABD highly recommends you consider supporting:

Black Girl Gamers ( www | twitter | twitch )
I Need Diverse Games ( www | twitter | twitch | patreon

bikiniarmorbattledamage:

fandomsandfeminism:

arcana-heights:

“Women should be respected and accepted as they are, don’t shame them regardless of what they look like and what they wear. Do whatever you want, ladies!”
*virtual ladies in bikinis*
“Um, this is infringing on my rights. How dare you? Keep this misogynistic filth away from me.”

Do you not understand the difference between a fictional character, created by men, to be seen as sexually pleasing for men in fiction and…like…REAL WOMEN who are ALIVE and are able to make CHOICES for themselves? 

Like, women have some key differences with fictional depictions of women. 

Ah agency, one of so many issues that bikini armor apologists work so hard to avoid understanding.  Of course, it doesn’t help that there’s a trend with developers to try to have it both ways and insult their creations for being… how they created them.

– wincenworks

Thanks to @giantpurplecat we now have new and exciting insight into just how some creators assume women do choose their outfits [big image here]. 

“This? I designed it myself. It allows me to communicate quickly with my blade and control it whether sword or whip… I’ve never really thought deeply on why though, to be quite honest.” – Ivy in the latest Soul Calibur

Remember – testing shows that not only can Ivy not control her weapon, she basically can’t even give her opponent a brisk shove without a wardrobe malfunction or two.  

Even the new game’s character creator classifies her outfit as underwear – her underwear lets her control her weapon better… so she doesn’t wear anything on top… even though it’s underwear.

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Ultimately the most insulting part about the people who rush to support this kind of double standard is that they have so little respect for women that they will accept nonsense like this (or worse) as great writing.  

Nine times out of ten, this particular demographic will also have nothing but contempt for real women who actually want to express their own sexuality on their own terms. (As well as contempt for the same fictional women)

– wincenworks

GIF Source