So, Divinity: Original Sin 2 started off looking kind of promising. Despite their head animator throwing a public tantrum on deviantArt, Larian Studios did seem to be making a fairly attempt to improve next time, after all someone had instructed Thierry to fix the artwork (to his great upset) in the first place.
So on 1 October 2015, their Kickstarter finished successfully.
On 11 February 2016, they published results of a survey they did which showed completely unsurprising results for a studio where creative leads can post rants about their right to be paid to objectify:
On 10 August 2016, it became pretty clear that Larian Studios decided the thing to do with this information was to double down and go back to their regular double standards:
Around May 2017 they started using their current iconic line up, the front and center lead of which has such a ridiculous costume it appears their advertising team feels the need to hide it:
Ironically, despite this apparently being less of Creepy Marketing Guy and more part of the studio culture, a lot of the content could be pretty good and they could probably get a lot more female players if they didn’t strive to save the booplate.
Alas, it seems to commitment knows no bounds:
Can’t imagine why they have so few female players…
– wincenworks
Since we’re in an era where a video game company had to issue a statement about having women in their game (by default… you can adjust them out via the game options) it’s worth remember that large parts of media have been fully invested in a ridiculous myth for so long that certain demographics are now shocked when anything isn’t made to be essentially hostile to women.
(Also for anyone rushing to accuse us of being selective of images… the comparison images are the ones Larian picked for themselves, unsurprisingly)
This is the world we live in.
– wincenworks