heckuiuszahhak:

agemarkus:

tickle-me-hanzo:

tickle-me-hanzo:

I…. I think I’m going to do this to design my barbarians outfit for D&D….

GUYS THIS WAS A MISTAKE!

This is the best addition to my post. Thank you.

@bikiniarmorbattledamage

The only good way of using that method of costume design – male empowerment! That is some really nice character look. Love how @zestyzelda (tickle-me-hanzo url seems to be snatched by a spambot now) translated all the random cutouts into actual costume elements, like belts and one shoe with open toes 🙂 

~Ozzie

I just want to call attention to the half-glove that has a thumb on it but not the rest of the fingers. This is a great and creative interpretation of the shapes. That barbarian’s intimidate prowess is going to be off the charts!

-Icy

bikiniarmorbattledamage:

pixelcut:

WOOO I did a redesign of this hot monstrosity. The screen shots used in this post were provided by doctorsanity, who submitted them to bikiniarmorbattledamage

Look, I’ve been employed as a designer for two years now, and maybe that’s not that long; I’m at least sure I don’t have the same kind of industry experience that the designers in charge of this train wreck probably do, but I do know one thing: 

Design that fails to communicate its intended message is bad design. 

It is, in my opinion, the chore element that separates what we do from Fine Art – fine art is a personal expression. Someone can argue with the conclusions that you came to in fine art but ultimately, it’s your territory, your message, your composition, your voice, your story.

When you’re a hired designer, everything changes. It’s their story, their character, their message, their voice.

Putting aside the obvious pandering and intent to profit off of misogynistic ideals in female video game characters for just an instant, let’s talk about Charlotte.

Charlotte [evidently, from what I’ve admittedly heard through the grapevine; this game is not yet out in my country] uses a masquerade of charm and innocence to seduce men for their wealth. When I heard this, I was shocked, because from the moment I saw her outfit, she never looked like someone I could trust.

If she’s supposed to look demure, make her look demure, goddammit. You shouldn’t need a greenhorn like me to tell you these things. Learn to treat your female characters with more respect.

Awesome redesign accompanied by an awesome writeup, thank you, pixelcut!

One more thing I’d add about the difference between design (hired or not) and fine art, is that design is supposed to serve the same purpose for everyone who sees it. To communicate an intended message, as pixelcut puts it.

The problem with how Charlotte looks basically boils down to the whole issue our blog concerns: that a lot of female character designs, particularly female warrior costumes, do not tell us who we’re dealing with. Lingerie models, maybe, but not warriors, especially not if male characters of the same or similar class establish a completely different aesthetic.

~Ozzie

Speaking of communicating a character’s backstory and personality via original design, let’s again celebrate this awesome fanmade Charlotte fix that tells us all she would want us to know about her… instead of being just a straight-up bikini armor

~Ozzie

One of the complete redesigns I did when we first started streaming: Morgana from League of Legends. I read her background blurb and got angry cause she has a lot of potential with a backstory involving familial strife, law vs. chaos as ideology, and resorting to dark powers to fight for what you believe in. But her design was…. just generic bra and skirt, and some evil makeup, I guess?? Ugh. So I basically started from scratch, which means this write-ups is gonna be just a little longer than the first.

More under the cut.

What Stayed In:

I kept the color scheme, for the most part, the belt part of her skirt, and her posture. Or rather… what I think her posture was supposed to be, cause she sure doesn’t look hunched over in the original, more like she’s got a sore shoulder.

So not much.

Initial Redesign Ideas:

I decided that Morgana should be more monstrous because of the dark magic she was using. I wanted to give her more colors than just purple and gold (LoL has a problem with 2-color costumes), so I went for a sickly green that would add to the “wrongness” of her design, as well as hint at multiple sources of corruption. They tried to make her look malnourished, I guess?? –

[Not even the splash artist was sure what was going on with her torso.]

–so I pushed it to the extreme in the redraw. I was also trying to maintain triangles as the main shape in the design.

Storytelling Elements and Later Additions:

So, Morgana has a sister in the game who fights against her, named Kayle.

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I wanted to add elements of that old life to her appearance, so I changed her hair to blonde, like her sister’s. I also gave Morgana a tabbard similar to Kayle’s, with the same symbol on it, albeit old and worn-out. Forgotten, almost. The final change I did was adding the corrupted halo. The blurb on Morgana’s life sounds very obviously disapproving of her life choices, but I was more interested in making the sisters not so cut-and-dry good or evil. Kayle is very lawful, so she has to eliminate evil, at any cost. Morgana disagrees with that kind of ideology, and ends up resorting to making some bad deals in order to face her sister. Is either of them right? They both sound like they’re suffering in their respective positions. So I wanted Morgana to be a bit more sympathetic and interesting.

Final Thoughts:

You could call me out for giving her even less clothes than she had before, but I would argue that it makes sense in this context. Morgana’as power comes from dark, unnatural magic, unlike her sister’s armor and sword (Kayle’s equipment has a backstory of its own). I feel like she would have continued to give more and more of herself to gain more power, possibly even to the point where she can’t wear armor anymore. 

But I didn’t give her a silly bikini and buttcrack-showing skirt and call it a day. The developers couldn’t even be bothered to give her any indications of her backstory. If they had at least given her some deformities or something, I probably wouldn’t have been so angry. At least something fun came out of it.

-Icy

Brigitte and Overwatch’s continous female design problem

We talked already about Brigitte’s costume, but there’s a whole lot of other issues about her character design that shouldn’t be overlooked. Again, it’s a nice idea to have a new lady in actual armor in the game, though we wouldn’t be BABD if we didn’t point out some obvious and less obvious problems that can be spotted with her. 

She’s, after Moira, another white European lady in a row, while still the closest to black female representation among playable heroes is Orisa, a robot (and before anyone says it – nope, none of the dark-skinned female characters are black).
For a game that prides itself in having diverse international cast, Overwatch can not imagine people of color color coming from places that wouldn’t be POC-dominant already (also lots of their heroes of color somehow happen to be morally dubious compared to white ones). And just because Brigitte is a pre-established character doesn’t yet excuse prioritizing adding her to the game over someone with different background. 

It’s kind of funny how after being unnamed for no reason in her last major media appearance, the Reinhardt animated short, now Brigitte got elevated from a supporting lore character to one of main heroes. This, paired with ridiculous lack of consistency in her cross-media appearances gives us a strong feeling that no-one at Blizzard is overseeing writing and art direction of Overwatch as a franchise. Fans who spot constant retcons in the story would agree.

Speaking of no visual consistency, seems like from comics to the animated short to the actual game Brigitte finished her long journey from a unique-looking person to another standard issue pretty face. 

image

And no, different artists working on each of those appearances isn’t an excuse for how only her hair and skintone remain relatively consistent. Her crucial features like jawline, freckles, nose shape and size, how big her eyes are and how strong her chin is shouldn’t alter so widely just because of art style change. Blizzard is perfectly capable of making and using style guides – and when they don’t, it’s either by choice or negligence.

And if you wondered what we meant by “standard issue pretty face”, this pic, for obvious reasons, has gained some major mileage around the Internet: 

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Congrats, Blizzard! You officially care about diverse female appearances as little Disney does! (image sources: [x] & [x]) 

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Or maybe the jokes are true and the (weak) excuse for looking like clones is the same as for the Frozen ladies? Mercy is Brigitte’s real mom!

Not to mention that Blizzard can’t make up their mind on what Brigitte’s body type is supposed to be. Is she thin and curvy as virtually every other Overwatch lady? Is she almost as buff as Zarya? Something inbetween? Who knows.

I saw some fans trying to excuse her twig arms from Christmas comic as being possibly earliest in the timeline, but no official channel would confirm or deny any speculation. Overwatch is pretty satisfied with fans using their headcanons to justify whatever information the story canon won’t commit to. Why make an effort when fans can do your job for you? 

~Ozzie

“Brigitte Lindholm, squire to Reinhardt Wilhelm, is a former mechanical engineer who has decided to take up arms and fight on the front lines to protect those in need.”

If I didn’t know anything about this character and was just reading her background blurb, I would be imagining a character design more akin to this:

image

Why build a regular armor and shield when I can pilot a 12-foot-tall exoskeleton? Her father builds turrets during combat, it would have been cool if she had skills related to building and adjusting her own armor in-combat.

Her design doesn’t inform me of her character at all, which is a problem with several of the Overwatch cast (mostly ladies, I wonder why that is). She wears armor, but so does Pharah; is she also a soldier? She has no welding mask or a tool belt that would indicate that she’s a mechanic type. I get that she doesn’t want to just fix things on the sidelines, but she does throw out armor for her allies. It isn’t a stretch to flavor it as her fixing her team’s equipment in the heat of battle, and she does get a welding mask in a different skin but not the primary one?

Her color scheme is almost the same as Mercy’s, with silver (instead of white), yellow and black being the core, which really isn’t helping that same-face problem, Blizzard. Not to mention the shapes are very similar to Pharah’s. There’s just nothing new here design-wise, and I am disappointed.

-Icy