This was part of a much larger bit by Extra Credits on messages sent by games and how design decisions can (even unwittingly) transform games into propaganda. Games do have an interactive aspect, but the core principles remain true for any media product.
Overall it’s a very important aspect that creators should consider with any sort of system where appearance changes with progress – whether it’s part of item choice, character plot arc or just revising character appearances between chapters.
There’s a reason we have the “More Advanced Armor = Skimpier” box on the Female Armor Bingo.
As excited as I am for Seven and KOS MOS teaming up in the upcoming Project X Zone 2… it really does show precisely how little Monolift Soft’s design has changed since the bad old days.
Oh KOS-MOS, the robot lady with built-in clothe-tearing mechanism, so she can shoot lasers from her chest… Still worth that special gif:
Guess it’s logical she’d only team up with someone who has at least a severe boobplate going on.
What’s particularly painful is the contrasting second part of the trailer, where the next teamup, Chrom and Lucina from Fire Emblem, sport equally practical costumes,
i was on twitter when my friend shared a screencap of this boss battle (from unison league i think) and i immediately knew what must be done. the payoff was tremendous.
I sometimes wonder if a lot of designers think women have sonar and hence don’t need to be able to see out of their headgear. (We already know they seem to think women are like Achilles and are invulnerable but for a few weak points… or they seem to think that anyway)
I’m pretty sure you can find more religious texts that describe angels as eldritch abominations than underclad ladies with helmets that totally cover their eyes.